In this update15
Full notes
Full Res Judicata: Vale of Myth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Maps
- Events
Res Judicata: Vale of Myth changes
Res Judicata: Vale of Myth Mega Patch 2.0.0
When restoring game files to address the nw.js driver crash, the game files that were restored were from an incorrect version. I believe this is because of a complication of the RPGMaker MV save process conflicting with code repository software. While playing the game, I discovered many previously fixed bugs had re-manifested. Since I was already working on it, I corrected any new bugs and added content to improve the game experience.
DLC Changes
Official Sound Track
Converted OST DLC to Steam Soundtrack
Strategy Guide
Updated to include all 2.0.0 new content and balance changes
Added never before seen character and world sections!
Vale of Myth Changes (Demo and Full game)
Critical Fixes
Fixed 5 crashes and 11 soft locks:
DrawGauge override crash
Disease damage calculation crash
Kronos filename crash
Rare Crash due to Bleed and Poison states attempting to apply undefined damage
Empty Bestiary crash
Cave of the Dead soft lock
Potential soft lock: player takes gondola to isolated area in Venice and does not have enough Gold for return trip
Temporal Rift teleport soft lock
World Map soft lock: Moving between West and East Cave of the Dead nodes caused displacement resulting in soft lock
Whispering Falls Priest soft lock
Potential soft lock: Player positions themselves in a position that prevents Daron moving
Soft lock: After meeting Daron, the player leaves the Old Monastery. They are then unable to enter, as the blank Daron event "consumes" the action button event
Potential soft lock: Eiffel's Shadow Inn event, Francis, Eve, and Hibiki could be pushed into positions preventing their movement
Soft lock: Save and load right after battling Death
Soft lock: Returning to Dying Wastes from Secluded Cave did not reset puzzle
Soft lock: Refusal to go past point of no return locked player out of end-game
Reduced Santa Compana Victim sight range by one, player no longer visible from off-screen
Fixed demo not having an ending event
Corrected a few important characters all using the same sprites
New Content
Added completely new World Map for Golgotha
Player can freely enter and leave Golgotha in New Game+
Ame Morte is a separate World Map node and visually changes after the events on the ship
Added Temporal Rift World Map location
Player visibly teleports in and out of rifts on World Map
Exiting the Temporal Rift via the south teleport takes player to the World Map
Added new terms: Eternal Curse, Eternal Death, King Edward I, Hammer of the Scots, Rift, Rift Storm, Rigor mortis, Rolf, Otto, and Welsh War
Restored feature: Gaea becomes more friendly to the player over the course of the game
New Graphics
New Silver element icon
New weapon type Sling for Francis
Flying enemies now visibly fly and have Flying status effect
Five new battle backgrounds for Golgotha, replacing the previous one
Doubled enemy encounter combinations and variety
Increased human enemy variety and weapon variety
New Enemies!
Wild Mutt (Toledo Prison)
Nain Rogue (Toledo Mines)
Red Cap (Clock Tower)
Bloody Bones (Clock Tower)
Beast of Gévaudan (Valle dei Setti Morti)
New Battlers!
Garbhan (more muscular, corrected beard)
Batavia (no eye pupils)
Far Liath (palette swap of imp-default-2.png by HiddenOne)
Mr. S.
Strix
New Palette Swaps!
Anachronox (Announcer)
Barrow-wight (Jack O' Lantern)
Beast of Gévaudan (Crazed Wolf)
Bloody Bones (Jack O' Lantern)
Desecrator (Lou Carcohl)
Dip (Crazed Wolf)
Drude (The Shackled)
Enraged Boar (Ankou)
Fear Doirche (Cuegle)
Lost Soul (Tortured Soul)
Nain Rogue (Far Laith)
Phantasm (Announcer)
Red Cap (Lutin)
Sirena Chilota (Lamia)
Watcher (Harvester)
Wild Mutt (Crazed Wolf)
Yuxa (Lamia)
Scene Changes
When changing locations during a story event, player always goes to World Map
Overhauled big story scene on the Ame Morte
Improved story scene in Whispering Fall’s tavern where heroes are drugged
Added new event where you can talk to Spanish carpenter from across the broken bridge
Made it obvious that Bosque goes through the Cave of the Dead before the player
Changed Cave of the Dead scenes to focus around hero motivation for going through cave
Expanded Daron confrontation scene
Eve and Hibiki now visibly fight each other in Notre Dame Cathedral
Eve's scene in Eiffel's Shadow now differs based on whether player spoke to her before the scene
Fixed sequence with Daron guarding Old Monastery: doors open and close properly, Daron fades out when entering Monastery and fades in when leaving Monastery
Monks and Bandits now visibly "fight"
Fixed timing issues during Monastery Attack scene
Monastery doors remain ajar during the battle scene
Expanded dialogue if player talks to Hibiki before the speaking to Francis in Eiffel’s Shadow Inn
Added a scene if player talks to Eve before speaking to Francis in Eiffel’s Shadow Inn
Improved scene when player tries to open palace doors to involve the guards
Fatigue of characters in Cave of the Dead and Paris Messenger is now indicated
Added events for player examining pianos
Monk and guards respond differently after assassin runs out of Notre Dame Cathedral
Clarified Father Pierre recognizing the bird as a sudden aside
Player can speak to Crypt Guardians and they leave rubble behind after dying
Garbhan jumping into the pit looks nicer (all pits look nicer)
End credits are cleaner, headings are more clearly visible
New Items
New Quicksilver and Holy Grenade items (Holy Water thrown at enemies to deal Holy damage)
Greek Fire, Quick Lime, Quicksilver, and Holy Grenade added to most item shops
New Weapons!
Arbalest (Crossbow)
Bizen Osafune (Katana)
Brandistock (Spear)
Cerulean Dragon Spear (Spear)
Cloich Tabaill (Sling)
Gae Bulg (Spear)
Hou Yi (Bow)
Laminate Bow (Bow)
Self Bow (Bow)
Ranseur (Spear)
Repeating Crossbow (Crossbow)
Vampire Slayer (Crossbow)
War Scythe (Spear)
Zweihander (Two-handed sword)
Map Changes
All interior and exterior maps cast shadows
Towers, tables, and beds cast shadows
Updated all Rest Area maps (some no longer visually matched their corresponding maps)
Overhauled Clock Tower – it looks much better
Fixed footstep sound inconsistencies in Venice
Balconies are now consistently in shadow that covers players and objects present on balconies
Venice Warehouse Back Alley is cast in dark shadows
A new house is open near Toledo
New Secrets / Chests
Added new secrets and chests for players to find!
Quality of Life
Secret / Chests Tracking
All locations with chests and secrets have a World Map for chest/secret tracking
Split Golgotha chest and secret handling, counts and totals into separate ones per Golgotha region
Corrected secret / chests tracking maximums
Secret passage did not update secrets found counter
Finding Smuggling Den counts as finding a secret
User Feedback
Steam achievement descriptions and conditions are now more accurate and more fair
Updated and tightened Steam stats
Weapons, Armor, Shields, and Relics have new descriptions that include information such as block rate and handedness
Keepsakes include icons in their description for who can equip them
Food displays restorative effects in the same format as healing items
Crushing, Piercing, Slashing, Ranged, and Silvered resistances are in Status Menu under Physical heading
Physical element rate is now the average of Crushing, Piercing, Slashing, Ranged, and Silvered resistances
In-battle Status menu changes:
Cleaned up presentation of In-battle Status menu
Stealth effects show the text HIDDEN in the blue bar when the player is hiding
Added a dozen Gaea hints to mazes and puzzles that did not already have hints
Player warned before leaving Ame Morte and again if they have not found all chests and secrets
Building raft to cross Valle Dei Setti Morti reminds player if they have not gone through Catacombs
Cleaned up Bestiary
Slimes have their own watery damage noise
Swamp Creatures regenerate
New key item Iron Key, dropped by Mr. S.
Devil's Cemetery only unlocks after completing the Catacombs (less confusing)
Monastery Cloister entrances are more obvious
Small cave entrances/exits are more clearly visible
Updated help to include Console Log and Brightness options under Accessibility
Scrolling text moves more slowly by default to be more accessible (hold OK to speed up)
Books in the Monster Hunter's Guild make open and closed sounds
Player can unlock Crew Quarters gates (from above) in Ame Morte to speed up search for treasure
Improved skill icon variety to better reflect abilities and rages
Corrected Debilitating Strike icons
The Temporal Rift
Players can speak to the Spirit of Time in the Temporal Rift
Selecting “Correct Timeline” updates World Map chest and secret counters, and auto-sets Gaea affection level
Selecting “Change Titles” then “Correct Titles” unlocks any Titles and Achievements players meet the criteria for but did not receive due to earlier bugs
Selecting “Change Titles” then “Reset Titles” allows players to reset all their Titles
Warrior, Hero, and Exemplar Titles unlock at any number of battles greater than or equal to threshold value
Balance
Titles were almost single-handedly destroying game balance.
Player is fully healed between Tarasque and Kornikaned boss battles
Players can buy items during the monastery attack in the Chapter Room upstairs
Player now receives 1 automatic level-up during the Cave of The Dead events
Halved stealth mini game penalties
Overhauled Title stat. bonus tracking, the old implementation was inflating stats (especially Accuracy, Critical Rate, and Evasion) to absurd degrees
The intended stat. distribution is roughly one half of what it was previously due to these bugs
Magic is completely re-balanced to be the primary threat of combat.
Since heroes do not yet have access to elemental attacks, grenades are important in battle
Added more grenade variety to attack enemy elemental weaknesses
New magic damage and grenade damage formulas
All gazes, touches, and magic spells now cause damage
Garbhan and Daron each have one more Silvered weapon
Hero Changes
Garbhan’s M. Attack stat. is no longer useless
Recalculated all hero stat. progressions
All stat. progressions curve to make more interesting level up increments
Hero physical attacks are now much more competitive
All M. Attack stat. progression is more effective
Francis joins the party at level 4 instead of level 3
Heroes are weak to at least one of Crushing, Piercing, or Slashing and strong to the others
All hero skills now make use of these different Physical sub-elements
All heroes now receive better weapons at a more frequent pace
Rebalanced Eve’s skills, her damage modifiers were too high
Francis learns Rebirth Requiem and Lullaby earlier to mitigate Rage and recover from instant-kills
All heroes now have primary and secondary resistances: Daron is immune to Paralysis, Eve is immune to Confusion, Eve has a 25% resistance to Infatuate
Garbhan now uses his Backhand counterattack!
Elemental Changes
Added Crushing, Slashing, Piercing, Ranged, and Silvered elements as secondary Physical elements
Skills use Crushing, Piercing, Slashing, and Ranged instead of Physical
Enemy Changes
Skills dealing potent Status Ailments now have cool downs to prevent AI spamming those skills
All enemies (except bugs) have a chance of dropping something
Kronos uses mid-tier Channeling magic to be more of a challenge
Adjusted HP, P. Attack, P. Defense, M. Attack, and M. Defense stats. for all enemies
Removed a few annoying enemy encounters
Garguiem must be hit with Fire to remove its Blood of The Fallen regeneration
All enemy hit rates slightly increased, evasion rates for enemies capped at +3%
All flying enemies receive a +1% evasion boost
All large enemies now have evasion penalties
Bosses fleeing battle now give EXP and Gold rewards
Re-balanced all enemy encounters
Status Ailment Changes
Attack Up/Down and Defense Up/Down now affect both P. Attack and M. Attack and P. Defense and M. Defense, respectively. Before it was just P. Attack and P. Defense stats.
Flying status effect now weak to Wind and Ranged, resists Earth
Stun increases weakness to Crushing, Piercing, Slashing, and Ranged elements
Berserk decreases M. Attack by 20%
Bleed damage is 4x higher than it was previously, with minimum 12 damage
Bleed damage increases each turn; it was incorrectly decreasing each turn previously. It caps out at 1/3 of original damage dealt (or 12, whichever is greater)
Bleed now lasts 3 turns instead of 4
Poison is now applied even on attacks doing no damage, and Poison damage doesn’t vary
Aflame now does more damage per turn
When in the Back Row all elemental damage is reduced by 25%
Two-handed Swords, Axes, and Hammers are Crushing element
Spears are Piercing element
Katanas and Swords (slashing) are Slashing element
Item Changes
Naan restores 15% HP and MP instead of 40% HP, and costs less
Shish kabobs restore 40% HP instead of 65% HP
Equipment Changes
Weapons give both P. Attack and M. Attack
Armor gives higher M. Defense
Magic Evasion is now a thing and is modified by all things modifying Physical Evasion
Heavy Armor now offers slightly higher M. Defense than lighter armors
Armor gives a small boost to Crushing, Piercing, Slashing, and Ranged resistances
Some armor gives a small boost to Spirit, Evil, and Holy resistances
Capes, cloaks, and furs give a small boost to Wind and Water resistances
Some armor gives small boost to Max HP
Evil accessories give a penalty to Spirit and Evil resistances
Re-balanced Katana, Sword, and Spear damage
Daggers and Swords replaced with Bows and Spears respectively
Halved Accuracy penalties for Hammers and Axes
Spears now give an Accuracy bonus of +3% instead of +5%
Tower Shields now slightly reduce evasion
Luck is modified by more accessories
Garbhan's Claymore gives +2% Accuracy (constant use of weapon)
Kodachi (a self-defense weapon) gives +10% Counter Rate
Atlatl has +2% Accuracy
Hand Crossbow Accuracy penalty reduced to -5%
Dutch Custom Accuracy penalty reduced to -15%
Hurricane Accuracy penalty reduced to -12%
Targe now increases Counter Rate by +5%
Daron's starting shield is now a Crest Shield, not a Kite Shield
Sheltering merchant gives a Kite Shield
Fixed weapon pricing (Bows, Spears)
Re-balanced elemental strengths and weaknesses for all monsters
Enemies are weak to one of Crushing, Piercing, Slashing, or Ranged and strong to the others
Revised Holy, Silvered, and Evil resistances for all enemies
Enemies and heroes all take 100% damage from Spirit (instead of 80%)
Enemies have a max. of 3 Physical/elemental weaknesses
Enemy maximum elemental weakness capped at 120%
Enemy maximum elemental resistance capped at 40%
Skeleton monsters no longer susceptible to Bleeding status ailment
Apparitions (ghosts) take 80% damage from Sound due to lack of ears
Insects take only 40% damage from Sound due to their lack of ears
All undead enemies take half damage from Leech attacks (HP Drain)
Fire element effective on half as many creatures
Evil enemies weak to Holy, Leech and Spirit enemies weak to Silvered
Rage Changes
Status Ailments inflict more Rage damage (reduce Rage)
Death reduces Rage by 50%
Needle Barrage skill is now a Rage skill
Bar Brawl skill is now a Rage skill learnt at level 15
Challenge skill is now a Rage skill learnt at level 20
Trained skills changes
Max HP boost is reduced to a maximum of 150
Max MP boost is slightly less
Learning related skills (i.e. Savage Blows I, Savage Blows II) gives a better bonus for each level learnt (previously all bonuses were equal)
Nerfs
Reduced Passive Skill bonuses (they were too high)
Most elemental resistances are half their earlier values
All skills with a chance of causing instant death are reduced by more than 50%
All bard songs cost more MP
Iainuki skill is now a Technique skill
Iainuki skill is slightly less powerful
Daron learns a weaker version of Challenge called Javelin that he can use at any time
Daron’s One-Two Rage was dealing 1.5 x3 damage, balanced to 0.8 x3 damage
In exchange for hitting all enemies, Wailing Shriek can no longer crit. and has a 35% variance
Shut Up skill requires 8 RG
Firebrand MP Cost increased by 2 MP
Barrow-wight and Drude enemies given new weaknesses
Now You See Me skill requires 5 RG, does slightly more damage
I'm Angry Now skill requires 5 RG, and does not give RG
Backstab cannot cause instant death (attack is too frequent)
Wrench 2 slightly nerfed to +3% Bleeding chance
Nerfed Weapon Mastery states to each give +1% Critical Rate
Exorcist II state nerfed to +5% Evil resistance
Nerfed Pharmacology Rate to maximum of +15%
Blocking
All magic attacks except for Earthquake can be blocked
Throat Slit, Assassinate, and other back-stab abilities can be blocked
Mug can be blocked (but not Steal)
Leech attacks (i.e. Life Drain) cannot be blocked
Bug Fixes
Removed stealth mini game from Ame Morte due to lack of stability
Ranged weapons can target the front and back row again
Certain skills like Slander can select any target regardless of weapon equipped
Riddle in Royal Crypt did not show because of an off-by-one bug
Riddle solution in Royal Crypt was not checking for the correct answer
Fixed player immediately warping away from Temporal Rift secret area
Turn Order Gauge is back on the right side of battle, so it does not cover the Battle Log
Giving Back side-quest had wrong icon for category
Moved badger animal so as not to block player in Cliff Crossing map
Blootered banter no longer happens when player approaches Old Monastery, as it tends to run alongside the meeting Daron scene
Game now auto-saves when player boards Ame Morte
Game now auto-saves when Eve joins the party
Fixed bug where requirements for Good Samaritan and Legend titles were reversed
Axes, Crossbows, and Maces are all visible in combat animation again
Grenades are now visibly thrown at enemies again
Enemies no longer thrust their weapons when throwing a Grenade
Rabbit Punch animation no longer shows enemies using their weapons
Jete de Rose now has the Infatuate icon instead of the healing icon
Siegfried joins party at full HP and MP
Continuity Fixes
Some time change calls did not set day period flag, which resulted in incorrect screen tints for time of day
Fixed annoying bug where Treasury and Elixir banters would play every time instead of once
Ghost achievement check moved to earlier in the caves, where it would make more sense to achieve
Bosque and Hibiki flee in first encounter instead of collapsing
Gaea puzzle hints did not reset when leaving a puzzle area, leading to incorrect hints
Gaea hints were set to check for the wrong variable and so did not progress as intended
Eve starts with Kotetsu and Iron Wristlet, not Kotetsu and Goksted (Kotetsu is two-handed)
Player's speed no longer set to unbearably slow after completing Chase Mini game
Sounds of battle persist when bandit attack starts and get louder the closer to battle the player gets
Caravan map transitioned player to Cave of The Dead instead of Cave of the Dead (Trade Route)
Sailor cleaning cannon in Ame Morte Left Battery did not turn towards player when spotting them
Map transition from inside cloister that took player from monastery (aftermath) to monastery (raid)
Adjusted Will O' Wisps to more clearly mark the way through the Valle dei Setti Morti swamp
Changed some Will O' Wisps to red instead of blue based on whether they help or hinder the player
Minor sequence break in Cave of the Dead where player could skip intro scene
An area of the Ascension Caves was inaccessible from the Path of Ascension
Knocked out guard in Paris stayed "knocked out" indefinitely
Merchants in the Old Monastery refer to Father Pierre's passing
Francis no longer incorrectly refers to his parents as a "painter and a musician." They are, as they later introduce themselves, "a harpist and a singer.”
Fixed sequence break where player could skip meeting Francis at the Eiffel’s Shadow Inn
If player talks to Francis' family while Francis is at the Inn, they now respond appropriately
Hibiki now speaks to the Tavern keeper
Elixir banter checks to see if Francis is present before speaking his lines
Lots of Chests banter checks if Daron is in the party before saying his lines
Eve comments during the Treasury, Lots of Chests, Lots of Secrets banters if in the party
Francis comments during Scars banter
Daron reveals he was an orphan in the Daron's Parents banter
Expanded Worried about Eve banter
Dialogue changed after heroes escape the Santa Compana to show they are out of breath
Eve meetings changed to avoid repeating introductions
Fixed a tiny sequence break where recommended level for player would not update in the mines
Swamp Creatures always attack player from behind as intended
Removed sequence-break where you could complete the Smuggling Ring quest without fighting Mr. S.
Fixed a tiny sequence break where Garbhan mentions Father Pierre without meeting him if player walks to the Cave of The Dead entrance at night and tries to search it
Whispering Falls’ blacksmith did not recognize when Kornikaned died
Footstep sounds were not consistent in Venice
Game did not recognize player had found the Hermit Blacksmith before accepting Hermit in the Big City
If the player first enters a Holy Circle as Siegfried, Siegfried explains the Holy Circles. Otherwise, they are explained by Garbhan
Barkeep is no longer in Toledo Prison before the jail sequence
Player can interact with locked cell doors in Toledo Prison before jail sequence
Context Fixes
Player could bypass guard/priest blocking Connard’s room before completing Exorcist Needed side-quest
Player could push guard protecting Toledo cathedral away from the doors
Player could push Clock Tower guard to access the door behind him
Player could push switch in Dying Wastes
Watchers start battle on contact
Opening Paris treasury door increments Paris Secrets Found counter
All chests in Whispering Falls increment Whispering Falls Chests Found counter
Solving Clock Tower puzzle increments Clock Tower Secrets Found counter
Corrected discrepancy between two Raft Check events in Tranquil Shore (Valle dei Setti Morti)
Player can interact with Venetian tavern keeper again
Player can report killing the Desecrator to the Parisian guard after reporting killing the Grave Robbers
Eve, Hibiki, and the Innkeeper in Eiffel’s Shadow Inn increment towards talking to all NPCs
Widow in Whispering Falls had no dialogue (after Hacinas Festival) due to two reversed parameters
Kid in Whispering Falls (after Hacinas Festival) had no dialogue due to two reversed parameters
Riding Gondola back from Warehouse Back Alley and Smuggler's Den would cause the Gondolier to allow player to pay to travel to their current location
If player refuses to help the Shade in the Dying Temple, they can still help it later
If player helps the Shade in the Dying Temple, it no longer turns to bone after finding the Seer's Eye
If player approaches Father Pierre from the side, he would not adjust to face player
Player could not talk to injured guard outside monastery gates
Ame Morte guards no longer make monster scream when spotting player
Made hiding spot near rotating Santa Compana Victim more obvious
Talking to Innkeeper directly resulted in an incomplete tavern choice
Fixed bug where Father Jean-Phillippe would appear after the exorcism but not say anything
Added sound to book events that were incorrectly missing them
Corrected hundreds of events using incorrect context icons
Interior doors display the "hand" context icon instead of the "container" icon
Context icons for all chests and bodies differ based on if they are empty or not
Entities in Temporal Rift are now context sensitive
Fixed context prompt overlaying two dialogues when examining paintings in Francis' home
Caravan corpses displayed wrong context info
Doors in Toledo (West Outskirts) displayed wrong context info
Clock Tower guard did not show context information
A bookcase in Eiffel’s Shadow Inn did not have context icon display for it
Fixed bug where player could not speak to monk over counter
Fixed minor bug where context prompts did not hide during the entire conversation with Old Monk A
A Cook in the Ame Morte Crew Quarters had a typo in his context info
Bestiary Bug Fixes
Kill requirements reduced from 9 to 5 for normal enemies, 9 to 3 for elite enemies, and 1 for bosses
Fixed Bestiary entries exceeding Bestiary description window
Killing Bosque unlocks both his Bestiary entries
Killing Assassin unlocks both his Bestiary entries
Swamp Creature entry fully unlocks after beating them
Swamp Creature max kill count corrected from 5 to 4
Removed 2 empty entries preventing players from completing the Bestiary
Quest Tracking Bug Fixes
Cursed Ring and Strike Breaker quests no longer count towards helping Toledo
Fixed bug where side-quest location count could potentially overwrite
Team Player Title now checks every time a Banter plays (previously it only checked at camp)
Bandit quest now counts towards Toledo quest count when completed in Old Monastery (Upgraded)
Woman greeting player outside Francis' home only greets the player when they exit the main door (previously they could also trigger the scene by exiting onto the balcony)
Francis’ Inspire Me quest now triggers properly
Player cannot bypass Crypt Guardian fight
Whispering Fall’s Carpenter no longer gives her quest reward (a Flamberge) multiple times
Irma no longer gives her quest reward multiple times
Captain Guerino no longer offers to get a drink with Garbhan if the player is in the middle of the Smuggling Ring quest
Captain Guerino no longer gives her quest reward multiple times
Devilbane did not add to player inventory after beating Jack O' Lantern
Player can no longer collect golden chest in Wretched Mines without fighting Man Eaters
Bloodhound, Cat-Saviour, Charmer, Exorcist, Haggler, Sleuth, and Resourceful Titles did not unlock due to incorrect casing of one letter
Requirements for Legend achievement reduced by 1 (it was counting the Cursed Ring quest, which is incomplete)
Warlord Title is now checked every time a party member joins
Fixed bugs with quest completion tracking for 21 quests
Less quests are needed for Toledo, Paris, and Whispering Falls Titles
Small Visual and Clipping Glitch Fixes
Fixed many clipping issues in the Clock Tower
Fixed minor clipping issues in Hill of Despair
Fixed clipping issues in Cave of the Dead
A patrolling Victim could get stuck so the player could not complete the section unseen
Fixed minor clipping issues in Toledo Graveyard
Player and enemy troops now horizontally align
Monastery doors did not stay open when reloading a save outside the monastery during the bandit attack
Monastery doors would try to close and fully reopen while partially open
Unnamed Bandit C did not turn back towards Daron after Bosque bursts through the monastery doors
Christina no longer shows an angry emote towards her date after leaving the Water’s Edge Pub
Legion appeared from the pit using an old sprite
Caravan guards no longer move randomly to avoid a glitch where guards become invisible
Bridge glitches in Cave of the Dead maps
Visual glitches in Hidden Cove, Monastery, Whispering Falls, and Kornikaned Lair due to clipping settings
Visual glitch with Mine Cart in Toledo Mines
Hidden Cove lever was originally set to the wrong setting, so it did not appear to change when first pulled
Elevator visual glitch in mines
Shadow glitches in Paris
One-pixel animation glitch for Tortured Soul
Body in Kornikaned Caves changed appearance when interacted with
Adjusted Golgotha Campsite to correct minor alignment bug
Camille has her stepping animation on like the Mayor and Maid in the Mayor's Manor
Big mine entrances on second floor of Toledo Mines
Shadow glitches in Old Trade Route map
Placed black backing behind cliff tiles so they do not show little white bits when repeatedly layered
One armor icon was incorrect
Name Changes
Wind Blast renamed Tempest
Culebre's Head key item renamed Cuélebre’s Head
Ship Ticket key item renamed Ame Morte Ticket
Jail Key key item renamed Toledo Jail Key
Holy Avenger renamed Devilbane
Hammer weapon type renamed Flail
Metal Wristlet renamed Iron Wristlet
Attack renamed P. Attack
Defense renamed P. Defense
Castle of London corrected to Westminster Castle (historically correct)
Broad Sword corrected to Long Sword (broad sword is an ambiguous term)
Chi Heal renamed Chakra
Horrible Precision renamed Stygian Senbon
Needle Barrage renamed Senbon Salvo
Inner Strength renamed Resolve
Spirit Purge renamed Meditate
References to Chi renamed Ki
Fixed all references to "Tramboline," how tired was I when I wrote that!
Jacopo no longer refers to his reward as “his old hunting bow” (it is now a Sling)
Many, many spelling and grammar Fixes
Source
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