What changed
2 fixes1 addition0 changes0 removals
- UI and audio
- Store
- Workshop
fixedUpdate 1.0 is now available for you:#FIXES: · Fixed a bug where linked weapons would get stuck in the air after stabs · Fixed zombie corpse behavior (now they have realistic physical mass and die realistically) · Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects · Numerous visual fixes on game maps · Numerous collider base fixes on game maps · Numerous logic adjustments on game maps
addedUpdate 1.0 is now available for you:#FEATURES: · Added SURVIVAL MODE and survival mechanics · Linking now restores item durability · Added puppet to zombies: significantly improved zombie reactions to physical interactions · Added linking with rotors · Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces · Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time · Added new PDA (hand interface) · Added the ability to push crawling zombies · Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned · Added new zombie animations, replaced some old ones
fixedUpdate 1.0 is now available for you:#TWEAKS: · Set correct item positions in traps · Replaced remote grab indicator · Significantly improved remote grab behavior - no longer possible to grab items through walls · Reworked zombie climbing system · Zombie animations became smoother · Reworked some VFX · Significant sound improvements, adding new sounds to items where they were missing · Completely reworked socket rig and its interface: · Fixed usability issues · Added folding hints for backpack and wearable sockets · Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage · Reworked hand UI - now to open it, you need to look at your hand · Changed weights of some items, adjusted grab poses · Changed zombie balance: hp, attacks, damage
REQUISITION VR changes
fixed#FIXES: · Fixed a bug where linked weapons would get stuck in the air after stabs · Fixed zombie corpse behavior (now they have realistic physical mass and die realistically) · Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects · Numerous visual fixes on game maps · Numerous collider base fixes on game maps · Numerous logic adjustments on game maps
added#FEATURES: · Added SURVIVAL MODE and survival mechanics · Linking now restores item durability · Added puppet to zombies: significantly improved zombie reactions to physical interactions · Added linking with rotors · Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces · Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time · Added new PDA (hand interface) · Added the ability to push crawling zombies · Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned · Added new zombie animations, replaced some old ones
fixed#TWEAKS: · Set correct item positions in traps · Replaced remote grab indicator · Significantly improved remote grab behavior - no longer possible to grab items through walls · Reworked zombie climbing system · Zombie animations became smoother · Reworked some VFX · Significant sound improvements, adding new sounds to items where they were missing · Completely reworked socket rig and its interface: · Fixed usability issues · Added folding hints for backpack and wearable sockets · Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage · Reworked hand UI - now to open it, you need to look at your hand · Changed weights of some items, adjusted grab poses · Changed zombie balance: hp, attacks, damage
We have an important announcement:
REQUISITION VR is officially leaving Early Access on May 4
Update 1.0 is now available for you:
#FIXES: · Fixed a bug where linked weapons would get stuck in the air after stabs · Fixed zombie corpse behavior (now they have realistic physical mass and die realistically) · Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects · Numerous visual fixes on game maps · Numerous collider base fixes on game maps · Numerous logic adjustments on game maps
#FEATURES: · Added SURVIVAL MODE and survival mechanics · Linking now restores item durability · Added puppet to zombies: significantly improved zombie reactions to physical interactions · Added linking with rotors · Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces · Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time · Added new PDA (hand interface) · Added the ability to push crawling zombies · Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned · Added new zombie animations, replaced some old ones
#TWEAKS: · Set correct item positions in traps · Replaced remote grab indicator · Significantly improved remote grab behavior - no longer possible to grab items through walls · Reworked zombie climbing system · Zombie animations became smoother · Reworked some VFX · Significant sound improvements, adding new sounds to items where they were missing · Completely reworked socket rig and its interface: · Fixed usability issues · Added folding hints for backpack and wearable sockets · Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage · Reworked hand UI - now to open it, you need to look at your hand · Changed weights of some items, adjusted grab poses · Changed zombie balance: hp, attacks, damage