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Steam News19 July 20261mo ago

1.0.1 update

Hello, everyone! Since the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it!

In this update8

Full notes

Full 列乌尼斯的挽歌 Requiem of Reuinis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

29 fixes9 additions16 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Maps
  • Balance
changedSince the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game and provide an even better experience. Over the past few days, we have released updates addressing several of the most urgent issues.
changedIronman ModeWe have heard from many players who would like a hardcore strategic experience closer to classic Magic Tower-style games. The game already includes several day-based challenge achievements for players seeking an additional challenge. Building on this foundation, we believe we can offer these players a more detailed challenge without affecting the experience of those who prefer progression-focused play.
addedIronman ModeAdded the new Ironman Custom Option. It cannot be combined with any other Custom Option.
addedIronman ModeIn Ironman Mode, the Base screen displays a Rating based on the current day and area unlock progress. Players must unlock new areas within the day limit, or their current Rating will decrease. If you enjoy hardcore strategy, you can enable this mode when starting the game and attempt to complete the game while maintaining the highest Rating.
changedInterface & ControlsImproved font-size adaptation and information layouts in several UI elements.
fixedInterface & ControlsFixed several text errors.

列乌尼斯的挽歌 Requiem of Reuinis changes

changedSince the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game and provide an even better experience. Over the past few days, we have released updates addressing several of the most urgent issues.
changedWe have heard from many players who would like a hardcore strategic experience closer to classic Magic Tower-style games. The game already includes several day-based challenge achievements for players seeking an additional challenge. Building on this foundation, we believe we can offer these players a more detailed challenge without affecting the experience of those who prefer progression-focused play.
addedAdded the new Ironman Custom Option. It cannot be combined with any other Custom Option.
addedIn Ironman Mode, the Base screen displays a Rating based on the current day and area unlock progress. Players must unlock new areas within the day limit, or their current Rating will decrease. If you enjoy hardcore strategy, you can enable this mode when starting the game and attempt to complete the game while maintaining the highest Rating.
changedImproved font-size adaptation and information layouts in several UI elements.

Since the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game and provide an even better experience. Over the past few days, we have released updates addressing several of the most urgent issues.

Our current focus is on fixing errors and improving guidance for both strategy-focused and progression-focused playstyles, so that players who enjoy either approach can have a smooth and enjoyable experience.

Update Summary

Ironman Mode

We have heard from many players who would like a hardcore strategic experience closer to classic Magic Tower-style games. The game already includes several day-based challenge achievements for players seeking an additional challenge. Building on this foundation, we believe we can offer these players a more detailed challenge without affecting the experience of those who prefer progression-focused play.

  • Added the new Ironman Custom Option. It cannot be combined with any other Custom Option.

  • In Ironman Mode, the Base screen displays a Rating based on the current day and area unlock progress. Players must unlock new areas within the day limit, or their current Rating will decrease. If you enjoy hardcore strategy, you can enable this mode when starting the game and attempt to complete the game while maintaining the highest Rating.

Interface & Controls

  • Improved font-size adaptation and information layouts in several UI elements.

  • Fixed several text errors.

  • The Research, Equipment, and Skill screens now remember search queries. Searches are cleared automatically when the day advances, making it easier to move between screens.

  • The Alchemy, Shop, Encyclopedia, and Equipment Management screens now support mouse-wheel page navigation.

  • You can now return from the Market map by pressing Esc or right-clicking.

  • Added the Random Subtitles setting. Random subtitles can now be disabled, making it easier for streamers to capture the game window.

  • Improved the Mini-map. Undefeated Bosses are now marked at their corresponding locations so that important Boss information is less likely to be missed.

  • Improved refresh behavior for the right-side information panel and added displays for keys, food, and other map contents. The panel now updates promptly after items are picked up.

  • Fixed cases where some inventory items could disappear under filters or fail to refresh promptly.

  • When you do not have enough arrows, the arrow slot now flashes to more clearly indicate where arrows should be replenished.

  • Equipment Management now uses a separate search from the Equipment screen. Also fixed incorrect refresh behavior after invalid searches.

Hints & Text

  • Improved several tips concerning saving and loading, bow shooting, temporary equipment upgrades, and Alchemy production. These tips now display the player's custom key bindings correctly.

  • Fixed a small number of incorrect or ambiguous descriptions.

  • Added a second confirmation when selecting only multiple high-difficulty red options, helping prevent players from accidentally choosing an excessively difficult setup.

  • Added further explanations for the Day and Auto-Explore systems, with important information highlighted.

  • When Alchemy materials first exceed one page, a tip explaining how to switch production pages now appears after entering the Alchemy map.

  • A clearer warning is now displayed when there is not enough MP to use a skill.

  • Added notices after certain story events so that players who skip dialogue are less likely to miss important gameplay information. - Improved highlighting in several clue texts.

Balance Adjustments

  • Reduced the difficulty of a puzzle that may have been excessively challenging.

  • Added highlighting to several text prompts.

  • Reduced high-level material costs for Research with high level caps.

  • Increased the production of several mid- and late-game Alchemy materials and reduced their corresponding costs.

Visual

  • Fixed frozen overlays sometimes disappearing after changing maps or Retreating.

  • Fixed floors in parts of the Base occasionally appearing above characters or events.

  • Fixed occasional incorrect or overlapping styles in the right-side information panel.

  • Fixed incorrect Trigger counts displayed by some equipment after returning to the Base.

  • Fixed some auras remaining oversized when character abilities reduced the character's scale.

  • Fixed camera locks sometimes remaining active after teleporting away or Retreating from certain Boss battles.

Mechanics & Compatibility

  • Improved compatibility with older save data.

  • Added compatibility for players who defeated a certain Boss before unlocking the Shop in the Forsaken Mineshaft: the unlocked goods will now still be added to the Shop correctly.

  • Fixed the bug that Eternal Elven Queen's ATK was not being restored correctly after a statue was defeated, and corrected her HP recovery calculation.

  • Fixed some unusable tiles in the Pilgrim's Hollow Alchemy map being incorrectly treated as empty spaces.

  • Shooting is now correctly treated as a Trigger and no longer counts as using a skill.

  • Improved low-terrain detection so that Glide can correctly identify and pass through certain tiles.

  • Fixed an issue where the tutorial could not be skipped on later playthroughs after it had already been completed.

  • Fixed a certain skill's cost not being reduced correctly by applicable effects.

  • Fixed the Cartographer's Compass restoring far more HP than intended.

  • Fixed incorrect HP recovery from Torrent.

Stability Fixes

  • Improved resource release and UI object cleanup during long play sessions, reducing memory growth caused by accumulated textures, map UI elements, and sprite objects.

  • Fixed a “Failed to load” warning appearing when image loading exceeded a fixed timeout during device slowdown.

  • Fixed Auto-Pickup potentially ignoring map obstacles while Retreating or changing maps.

  • Fixed an issue where using a skill or item at the instant the character's HP reached 0 could restore HP and allow continued action.

  • Fixed the death sequence sometimes failing to start when the player was electrocuted to death by a clone of Veneriel, the Serpent Shadow.

  • Fixed an error that could occur when an Ice Arrow triggered by Frostspike killed a Void Tentacle.

  • Fixed an error that Sylvan Scythe and Gathered Light sometimes failed to activate when triggered together.

  • Fixed a rare error that could occur during the battle with Krafison, the Mournful Knight.

  • Fixed errors that could occur when spotlight positions changed or enemy defeat calculations were processed in the Lost Pearl Opera House.

  • Fixed the Return state not being cleared when the battle with the Knight in the Painting began.

  • Fixed the character sometimes remaining at 0 HP after reviving in the Tower of Babel because their previous HP value was negative.

  • Fixed Boss death detection being missed in certain rare situations.

  • Fixed a bug that several skills occasionally become stuck.

If you have anything to share, we are pleased to see those in the community discussion or our Discord group. Thank you all for your support and feedback!

Source

Steam News / 19 July 2026

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