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- Requiem
UE5 Migration - Requiem : Invace
UE5 We are nearly finished migrating to UE5. To test features we are building a standalone game that will act as a 1.5 DLC. Requiem: Invace adds an entirely new world to explore complete with new dungeons, crafting item…
Store3 changesGameplayMaps - Requiem
Updates 5 and 6
New Interstitial/cinematic for intro sequence. New Interstitial/cinematic sequence when retrieving the Howling Stone from the Sages. New Esher Stone Art. New Gameplay area - Loguer's Sil -This area is now loaded with en…
Announcement5 changesGameplayBalance - Requiem
Update 4
In this update we added interstitial (cinematic) events when transitioning to new areas. This will help explain some of the robust story that was previously missing. Also added a visual counter of the Angel Statues aka…
Announcement3 changesGameplay - Requiem
Update 3
-2 new playable classes: Berserker and Engraver! The Berserker is a heavy duty melee fighter with the heart of the primal god within him. The Engraver is a Warlock-like caster with a variety of powerful spells at their…
Store3 changesFixGameplay - Requiem
Update 2
Set 'esc' key as default to open menu Added HUD popup when in range of an interact - key defaults to E/interact. Fixed a potential critical issue where player character would be unable to enter the Scarlet Vault after r…
Announcement1 changeFixUI/audio - Requiem
Quick Bug Fix Patch
Fixed a handful of issues. Larger update to come next week.
Announcement1 changeFix - Requiem
Release the hounds!
REQUIEM has been released in Early Access. We will have a more formal release next Tuesday (2/15). Please, if you encounter any issues let me know. I will be updating every week.
Announcement - Requiem
Release Delayed
QA found an edge case issue with the save system so we are testing this more thoroughly before release. I'd hate for you fine people to lose any progress so I am taking extra precaution with this. Thanks! Will update ag…
Announcement - Requiem
Requiem Early Access Release - Tomorrow 2/8
Hi, Requiem will be releasing tomorrow, 2/8 after a final few bug fixes and testing. Please bare in mind I'm a one-man show and will update regularly throughout early access. If you come across an issue, please reach ou…
Announcement


