Full notes
Full RentPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
RentPoly changes
Added functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants.
Optimized how UI values are updated internally.
Optimized how rent generation by tenants are handled internally.
Further optimized non-rendering tenants to require even fewer resources (memory, update, etc.).
Adjusted Chain Tool behavior so that it no longer sometimes triggers itself.
When removing tenants, the calendar now disappears first so that you can see the progress of tenants being processed by the game.
Optimized tenant removal speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
