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Steam News3 August 202610d ago

RentPoly 1.0.16 Patch Notes

Added functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame.

Full notes

Full RentPoly update

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What changed

0 fixes1 addition5 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
addedAdded functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants.
changedOptimized how UI values are updated internally.
changedOptimized how rent generation by tenants are handled internally.
changedFurther optimized non-rendering tenants to require even fewer resources (memory, update, etc.).
changedAdjusted Chain Tool behavior so that it no longer sometimes triggers itself.
removedWhen removing tenants, the calendar now disappears first so that you can see the progress of tenants being processed by the game.

RentPoly changes

addedAdded functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants.
changedOptimized how UI values are updated internally.
changedOptimized how rent generation by tenants are handled internally.
changedFurther optimized non-rendering tenants to require even fewer resources (memory, update, etc.).
changedAdjusted Chain Tool behavior so that it no longer sometimes triggers itself.
  • Added functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants.

  • Optimized how UI values are updated internally.

  • Optimized how rent generation by tenants are handled internally.

  • Further optimized non-rendering tenants to require even fewer resources (memory, update, etc.).

  • Adjusted Chain Tool behavior so that it no longer sometimes triggers itself.

  • When removing tenants, the calendar now disappears first so that you can see the progress of tenants being processed by the game.

  • Optimized tenant removal speed.

Source

Steam News / 3 August 2026

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