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Steam News2 October 20259mo ago

Renowns OCT 25 Developer Update (Part 1)

Welcome everyone to our first of many EA developer updates! We will be splitting our developer updates into multi parters so it's a little more digestible over the week, today we will be outlining our current workload a

Full notes

Full Renown update

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What changed

0 fixes2 additions3 changes0 removals
  • Security
  • Server
  • Gameplay
changedCurrently the only reasons we didn't launch with biweekly or monthly wiping servers, was purely down to optimization and maintenance cost balancing. The game simply could not handle lasting that long. For roughly the last year, this has been one of our major focuses and we are making leaps and bounds towards the goal. We will keep you updated as we reach the biweekly milestone and beyond! Fatal Errors and EAC Connection Issues
changedWe have had some reports of people experiencing fatal error crashes and Easy Anti-Cheat (EAC) connection errors which have been limiting, if not entirely stopping users from playing Renown.
addedCombat Desync & Phasing We are aware of the problems and bugs related to the combat system specifically those related to desync and weapon phasing, this is obviously not intended and being worked on, we hope to have a lot of these issues iron out in the coming patches. Of course combat is a complex beast so at times new issues can be introduced. We do our best to test our combat changes rigorously but things can always slip through the cracks. Solo Duo Trio Servers It's of course not a lot of fun for solos or small groups to be completely overrun by a 10 man, with little to no possibility of coming out alive.
changedWe wanted to create a place for smaller groups to enjoy the game, this will come in the form of solo duo trio servers. Banners and teams will be limited to a max of 3 players, code locks won't be able to be crafted, research blueprints can't be crafted and shared.
addedOver time we will develop more systems to help keep people honest in this mode of the game and add better tools for our community hosts running them. Treasure System

Renown changes

changedCurrently the only reasons we didn't launch with biweekly or monthly wiping servers, was purely down to optimization and maintenance cost balancing. The game simply could not handle lasting that long. For roughly the last year, this has been one of our major focuses and we are making leaps and bounds towards the goal. We will keep you updated as we reach the biweekly milestone and beyond! Fatal Errors and EAC Connection Issues
changedWe have had some reports of people experiencing fatal error crashes and Easy Anti-Cheat (EAC) connection errors which have been limiting, if not entirely stopping users from playing Renown.
addedCombat Desync & Phasing We are aware of the problems and bugs related to the combat system specifically those related to desync and weapon phasing, this is obviously not intended and being worked on, we hope to have a lot of these issues iron out in the coming patches. Of course combat is a complex beast so at times new issues can be introduced. We do our best to test our combat changes rigorously but things can always slip through the cracks. Solo Duo Trio Servers It's of course not a lot of fun for solos or small groups to be completely overrun by a 10 man, with little to no possibility of coming out alive.
changedWe wanted to create a place for smaller groups to enjoy the game, this will come in the form of solo duo trio servers. Banners and teams will be limited to a max of 3 players, code locks won't be able to be crafted, research blueprints can't be crafted and shared.
addedOver time we will develop more systems to help keep people honest in this mode of the game and add better tools for our community hosts running them. Treasure System

Welcome everyone to our first of many EA developer updates!

We will be splitting our developer updates into multi parters so it's a little more digestible over the week, today we will be outlining our current workload and what the team is actively working on for the next few patches. Firstly we wanted to thank everyone for taking the time to check out Renown, we have heard all the comments and feedback, the good and bad. We really appreciate you letting us know what you feel the game needs.

We have been having many internal discussions about certain systems, features and directions that we could take the game, to create a more enjoyable experience for all our players. Lets crack into what the team has been working on and has planned for the next few patches. Monthly Wipes - Why its like this, and what we’re changing. We have heard your concerns about the game only being able to handle weekly wipes, we know not everyone has the time to commit to such a short wipe cycle and there are a lot of players hoping for a slower, longer and more persistent version of the game.

Currently the only reasons we didn't launch with biweekly or monthly wiping servers, was purely down to optimization and maintenance cost balancing. The game simply could not handle lasting that long. For roughly the last year, this has been one of our major focuses and we are making leaps and bounds towards the goal. We will keep you updated as we reach the biweekly milestone and beyond! Fatal Errors and EAC Connection Issues

We have had some reports of people experiencing fatal error crashes and Easy Anti-Cheat (EAC) connection errors which have been limiting, if not entirely stopping users from playing Renown.

This is another one of our major focuses and we have brought on some experts in the field to help identify and solve the issues. We are truly sorry for all those that have not been able to play and or have had their experience diminished with these issues, we are working on it and will have a solution as soon as possible.

Combat Desync & Phasing We are aware of the problems and bugs related to the combat system specifically those related to desync and weapon phasing, this is obviously not intended and being worked on, we hope to have a lot of these issues iron out in the coming patches. Of course combat is a complex beast so at times new issues can be introduced. We do our best to test our combat changes rigorously but things can always slip through the cracks. Solo Duo Trio Servers It's of course not a lot of fun for solos or small groups to be completely overrun by a 10 man, with little to no possibility of coming out alive.

We wanted to create a place for smaller groups to enjoy the game, this will come in the form of solo duo trio servers. Banners and teams will be limited to a max of 3 players, code locks won't be able to be crafted, research blueprints can't be crafted and shared.

Of course it will require moderation and reporting of players abusing the rules to create a good experience but it's a step in the right direction.

Over time we will develop more systems to help keep people honest in this mode of the game and add better tools for our community hosts running them. Treasure System

Work on

Source

Steam News / 2 October 2025

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