Full notes
Full Renaissance Kingdom Wars update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- Fixes
We’re thrilled to bring you another major update! While the patch notes may appear brief, the impact of these changes cannot be overstated. Each fix addresses long-standing challenges in our own proudly (if a bit clumsily) homemade game engine.
This update focuses on tackling key technical and gameplay barriers that have been with us for years. With these improvements, we’re making huge strides in refining the core experience, ensuring smoother gameplay and greater immersion for all players.
Let’s dive into the highlights of this week's update:
REWORKED RESOLUTION
Fixed all the startup issues related to the game not getting the right resolution
Game now auto-detects max possible resolution on the first run and sets it
New resolution menu only shows several resolution options instead of 20+
Fixed major issue where some players would get very dark visuals in-game
Fixed major issue where players on top-tier hardware would get ultra-bright visuals in-game
UNIT TASKING
Unit tasking arrow now always shows when tasking battalions
Tasking arrow shows for just one battalion selected now, and only for players own battalions
Greatly improved behavior and coding behind the tasking arrow with instant response time
UNITS ON WALLS
All units now spawn correctly on the walls when reloading towns
Fixed all the issues with some units on the walls being on the ground
Fixed issue with some siege equipment, horse carts, or cavalry wrongly spawning on the walls
WALL PATHFINDING
Fixed some units getting stuck near walls and being unable to move
Fixed all the issues with units getting stuck on the walls
Fixed all issues with units getting stuck in large town battles
WALL MOUNTED SIEGE
Fixed a very long-standing bug with some wall-mounted siege weapons disappearing
Fixed common issue with some wall-mounted siege weapons appearing on the ground
Fixed common issue with wall-mounted siege weapons appearing in odd positions on reload
UNIT BEHAVIOR CHANGES
Changed archer behavior—they only shoot up now at targets far away
Improved various aspects of archers firing arrows
Fixed odd behavior for siege units and other units when around fire
Siege weapons will no longer randomly move with fire around them
TUTORIAL FINALIZED
Reworked the look of tutorial text notifications to be a lot less visible
Lots of other polish to the tutorial
Source
Changelog.gg summarizes and formats this update. How we read updates.
