Full notes
Full Renaissance Kingdom Wars update
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Repeated intro
Hey Everyone,
What changed
- Events
- UI and audio
- Gameplay
- Store
- Maps
- Balance
We have a big content update for you today – with four new nations playable in the campaign: Poland, Denmark, Muscovy, and Venice. In addition, we have completely reworked campaign objectives and rewards, which greatly change the way campaigns are now played.
On top of all the new unit art updates and improved world map UI, this update also brings a lot of new voice acting to the game – from new nations to new campaign objectives. Another big change of note is the greatly improved unit spawns in hamlets and towns, fixing a myriad of issues we had with our previous games.
Thank you for your continued support, and we look forward to hearing your feedback on the new nations and victory objectives.
We are pushing hard to complete unique unit art for Arabic nations next and hope to have our next content update with 6 playable Arabic nations by early November.
With that said, let’s take a closer look at what our 12th update has in store:
NEW PLAYABLE FACTIONS
New playable nations in campaign are: Poland, Denmark, Muscovy and Venice,
All new nations now have tutorial prologue setup for them and are fully playable with Prologue
All playable units have unique units with unique names and stats, however - still same art for now
Same nations as available in campaign are now available in Skirmish
All Arabic and Muslim nations are temporarily locked until their unique unit art is complete in November
Various world map improvements to make new nations better playable
Several minor nations with too few cities, like Portugal, Papacy, St.John e.t.c are no longer playable in Sandbox mode
VICTORY CONDITIONS REWORKED
New campaign objective for European Union goal to conquer 6 nations and sign 6 military alliances
New campaign objective for Emperor goal to capture and hold 12 large towns
New epic final victory cinematic plays when all the campaign objectives have been completed
All campaign victory conditions now give rewards
Adjusted and rebalanced campaign victory rewards
Corrected a lot of text to match voice acting during victory reward cinematics
Fixed trade, renown, and standing victory conditions not working
VOICE ACTING UPDATES
All new playable nations now have a voiced intro cinematic
All new playable nations now have all other gameplay cinematics voiced
All reward cinematics now have updated voice acting
Various improvements to voices reward cinematics timing, flow and cameras
Corrected a lot of intro and victory cinematic lines so that text matches voice acting
Campaign and sandbox mode now have different voice dialogue during intro cinematic reflecting different starting conditions
TOWN IMPROVEMENTS
Finally got units to spawn in hamlets and towns correctly
Worker units spawn near the town hall, defenders on walls, or in other logical positions on the ground
No units spawn outside walls
No units spawn stuck on top of walls or in other unreachable places
All units have correct location facing the enemy
These spawn updates also affect army camp unit spawns
UI UPDATES
Reworked how units are displayed on world map armies and towns
New unit portrait rendering makes it a lot easier to see and tell units apart
Also updated how units are displayed in world map Battle and Transfer windows
Portraits for units, Kings, and Lords are a lot brighter
Fixed building icons appearing very grainy and bad looking on 1080 resolution (were in the wrong file format)
All new category icons for RTS building menu
OTHER FIXES AND BALANCING
Bowman texture/mask to match the portrait
Signing
Source
Changelog.gg summarizes and formats this update. How we read updates.
