What changed
0 fixes0 additions1 change0 removals
changedWe would like to give you some news and insights about the current status of RKO. In the meantime we are working overtime in a kind of crunchtime and are testing the multiplayer features and fixing bugs. So please forgive us if we don't immediately answer every question or comment. During this phase we exchanged some basic mechanics in order to increase the possible number of players per server and to boost overall performance. Testing RKO is a lot of fun and you immediately notice its great potential, in other words we are very satisfied with the current stage of the game. We want the RKO to reach the public as smoothly and rounded as possible, so we decided to postpone the release date, We also have to finance the development ourselves, which has slowed us down a bit, maybe we should try a Kickstarter?
Remote Knights Online changes
changedWe would like to give you some news and insights about the current status of RKO. In the meantime we are working overtime in a kind of crunchtime and are testing the multiplayer features and fixing bugs. So please forgive us if we don't immediately answer every question or comment. During this phase we exchanged some basic mechanics in order to increase the possible number of players per server and to boost overall performance. Testing RKO is a lot of fun and you immediately notice its great potential, in other words we are very satisfied with the current stage of the game. We want the RKO to reach the public as smoothly and rounded as possible, so we decided to postpone the release date, We also have to finance the development ourselves, which has slowed us down a bit, maybe we should try a Kickstarter?
Hi everyone,
We would like to give you some news and insights about the current status of RKO. In the meantime we are working overtime in a kind of crunchtime and are testing the multiplayer features and fixing bugs. So please forgive us if we don't immediately answer every question or comment. During this phase we exchanged some basic mechanics in order to increase the possible number of players per server and to boost overall performance. Testing RKO is a lot of fun and you immediately notice its great potential, in other words we are very satisfied with the current stage of the game. We want the RKO to reach the public as smoothly and rounded as possible, so we decided to postpone the release date, We also have to finance the development ourselves, which has slowed us down a bit, maybe we should try a Kickstarter?
We look forward to your opinion. Cheers!