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Steam News21 December 20205y ago

State of the game!

Welcome Adventurer! The vision is taking shape, we proudly present you the current state of the game for the first time! OVERVIEW: Remote Knights Online is a faction based openworld action RPG with survival elements.

Full notes

Full Remote Knights Online update

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What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Store
  • Maps
  • Balance
  • UI and audio
changedOVERVIEW: Remote Knights Online is a faction based openworld action RPG with survival elements. You control your avatar from a freely adjustable 3rd person to 1st person perspective in a seamless handcrafted 3D world. Main goal of the game is to survive and lead your faction to victory in a combination of PvE and PvP. The world changes dynamically according to the behavior of the players. It can be played in singleplayer, multiplayer or in self-hosted mode with custom ruleset.
addedFACTIONS: Players can join one of two factions as a knight in order to gain dominion over Vall Tir in epic battles in a combination of PvE and PvP. Each fraction has its own history, culture and religion, which is reflected in the style of play, music and general ambience. Play your way up in their ranks with friends or alone, unlock new skins, achievements, etc.(more on this in the future) Every time you spawn, you play a new life, because by death you lose all items and the ingame level progression. (Hardcore) But if you manage to recover your treasure before an opponent has done it, you lose nothing. General account level, unlocked content, achievements, etc. should be spared from death.
changedGraphic violence (18+): The time in which the RKO plays is characterized by violence and the law of the strongest. This is also reflected in the visual presentation. Swords, for example, can cut plants, wood, fabric and even flesh and bones. The level of violence can be set in three stages: (no gore, blood, full gore)
changedCOMBAT: The combat system is designed to be fast, tactical, immersive and fun. Hits are done by weapons collision, there is no target locking or aim assists, players have to decide and aim by themselfs. Attacks can be charged in direction and force, which affects damage and range. Evading and parrying have to be timed well and in direction. The body can be protected by individual armor pieces. So players should try to spot poor armored body parts on opponents and then try to hit these!
changedAttack action: ((left mouse button + Time) + input direction)
changedDefend action: (right mouse button + input direction)

Remote Knights Online changes

changedOVERVIEW: Remote Knights Online is a faction based openworld action RPG with survival elements. You control your avatar from a freely adjustable 3rd person to 1st person perspective in a seamless handcrafted 3D world. Main goal of the game is to survive and lead your faction to victory in a combination of PvE and PvP. The world changes dynamically according to the behavior of the players. It can be played in singleplayer, multiplayer or in self-hosted mode with custom ruleset.
addedFACTIONS: Players can join one of two factions as a knight in order to gain dominion over Vall Tir in epic battles in a combination of PvE and PvP. Each fraction has its own history, culture and religion, which is reflected in the style of play, music and general ambience. Play your way up in their ranks with friends or alone, unlock new skins, achievements, etc.(more on this in the future) Every time you spawn, you play a new life, because by death you lose all items and the ingame level progression. (Hardcore) But if you manage to recover your treasure before an opponent has done it, you lose nothing. General account level, unlocked content, achievements, etc. should be spared from death.
changedGraphic violence (18+): The time in which the RKO plays is characterized by violence and the law of the strongest. This is also reflected in the visual presentation. Swords, for example, can cut plants, wood, fabric and even flesh and bones. The level of violence can be set in three stages: (no gore, blood, full gore)
changedCOMBAT: The combat system is designed to be fast, tactical, immersive and fun. Hits are done by weapons collision, there is no target locking or aim assists, players have to decide and aim by themselfs. Attacks can be charged in direction and force, which affects damage and range. Evading and parrying have to be timed well and in direction. The body can be protected by individual armor pieces. So players should try to spot poor armored body parts on opponents and then try to hit these!
changedAttack action: ((left mouse button + Time) + input direction)

Welcome Adventurer! The vision is taking shape, we proudly present you the current state of the game for the first time!

OVERVIEW: Remote Knights Online is a faction based openworld action RPG with survival elements. You control your avatar from a freely adjustable 3rd person to 1st person perspective in a seamless handcrafted 3D world. Main goal of the game is to survive and lead your faction to victory in a combination of PvE and PvP. The world changes dynamically according to the behavior of the players. It can be played in singleplayer, multiplayer or in self-hosted mode with custom ruleset.

FACTIONS: Players can join one of two factions as a knight in order to gain dominion over Vall Tir in epic battles in a combination of PvE and PvP. Each fraction has its own history, culture and religion, which is reflected in the style of play, music and general ambience. Play your way up in their ranks with friends or alone, unlock new skins, achievements, etc.(more on this in the future) Every time you spawn, you play a new life, because by death you lose all items and the ingame level progression. (Hardcore) But if you manage to recover your treasure before an opponent has done it, you lose nothing. General account level, unlocked content, achievements, etc. should be spared from death.

Realtime slicing

Graphic violence (18+): The time in which the RKO plays is characterized by violence and the law of the strongest. This is also reflected in the visual presentation. Swords, for example, can cut plants, wood, fabric and even flesh and bones. The level of violence can be set in three stages: (no gore, blood, full gore)

COMBAT: The combat system is designed to be fast, tactical, immersive and fun. Hits are done by weapons collision, there is no target locking or aim assists, players have to decide and aim by themselfs. Attacks can be charged in direction and force, which affects damage and range. Evading and parrying have to be timed well and in direction. The body can be protected by individual armor pieces. So players should try to spot poor armored body parts on opponents and then try to hit these!

The action system:

  • Attack action: ((left mouse button + Time) + input direction)

  • Defend action: (right mouse button + input direction)

  • Evade action: (left shift + input direction)

Actions share the same cooldown. Making the right choice here is what makes the difference between life and death.

Attack techniques in detail:

  • Basic melee attacks (fast but not suitable to penetrate heavy armor)

  • Charged melee attacks (heavy attacks with adjustable dash range but leaves you vulnerable while charging)

  • Combos are charged attacks chained together (heavy and fast attack chain but leaves you vulnerable for flank's while active)

Defense in detail:

  • Parry/Block are reaction actions which leave your opponent vunerable for a short time window, when succesfull.

Evade in detail:

  • Dodge roles can be used to evade attacks or simply to change position quickly. (but cost more stamina than parry/block and have a higher cooldown)

WORLD: Explore 'Vall Tir' a seamless handcrafted atmospheric open world with changing weather and day and night cycle. Thanks to our dynamic content system, the world is constantly changing. AI, items and entire scenarios are effected by it.

ENEMIES/AI: The AI has a real life cycle and needs like drinking, eating, resting and adventure. It can

Source

Steam News / 21 December 2020

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