Full notes
Full 旧日余晖Remnant Afterglow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Gameplay
- Compatibility
- Maps
旧日余晖Remnant Afterglow changes
🛡️ Systems & Mechanics
Combat & Damage
Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control
Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret
- Adjusted laser damage logicstructure damage changed to piercing damage, piercing damage is now blocked by shields
Fixed buff damage incorrectly applying an extra instance
Fixed Brawler sometimes failing to hit targets
Fixed pulse laser scatter not working
Fixed limited arc weapon angle detection issue
Reduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2)
Fixed weapon fire rate not being affected by bullet time
Building & Grid
Fixed map resource harvesting structures not consuming grid resources
Fixed buildings being placeable on grids occupied by rebuilding structures
Fixed building footprint invalidation after upgrading
- Optimized out-of-node placement logichold Shift to create blueprint ghost outside layout nodes; added “[Shift] Blueprint Planning” tooltip and bottom error message when blocked
Fixed runtime error caused by [c]AddChild[/c] when [c]MapCopy[/c] was not ready
Fixed scrap grid resources not being consumed properly
Fixed destroyed building count not calculated correctly on the results screen, and scrap-to-gears conversion not incrementing
Unit Behavior
Fixed siege units erroneously using active attack mode
Fixed ground unit turning being overridden by flow field direction; optimized spawn orientation to face flow field direction
Fixed units idling after destroying a building
Optimized transport entity pathfinding and added loading/unloading port definition field
Buried buildings are now completely immune to all damage, cannot be targeted or attacked
Bullet Time Optimization
Construction bullet time no longer slows camera movement, and has a 1-second buffer for smooth acceleration/deceleration
🎮 Gameplay & Content
Unit & Building Adjustments
Completed Flame Turret attack data; drew Machine Gun Turret Lv2/3 frame animations and finalized stat configuration
Drew Cannon Turret textures and configured its data
Reset unit “Gunner”, improved unit “Striker”
Improved drone mechanics, adjusted drone speed and carrying capacity
Improved scrap processing and building storage mechanics
New Systems & Features
Added mission system
Added campaign difficulty setting, unit point scoring system, and Sandbox mode quick win/lose buttons; unit count display changed to point display
Added mission difficulty selection
Sandbox mode window now supports spawning 5/20 units at once and real-time unit count for performance testing
Removed chassis logic (to be replaced by a main weapon relative rotation system)
Added shield rendering
Missions & Modes
Created new mission “Fork in the Road” (1-3), refined map config, reset wave path indicator
Added mission preview feature: click map info to preview map and units
Improved mission results screen (fixed building count, etc.)
Added mission timer displayed to the left of resources
Added VFX movement mode and random spawn position configuration
🎨 UI & Visuals
Interface
Added advanced turret firing arc display system, fully showing actual arc and wall-blocked portions
Added AIT mode button on combat screen; fixed it being click-blocked by the Sandbox button
Fixed repair range and salvage range display: now hidden in normal mode, visible only with AIT detailed mode
Replaced and optimized combat screen UI, factory wall textures, and main title image
Adjusted save/load screen, create save screen, and mission info screen styles
Sidebar window adjustments and layout optimization; upgrade sidebar now auto-fits text width
Added click indicator to alert players when a sidebar is open
- Fully revamped floating tooltip systemoptimized text, font size, outline; added persistent mode for [R] Rotate, [Tab] Arc Adjust, [Shift] Blueprint Planning; added “[Shift] Blueprint Planning” tooltip
Optimized screen size selection prompts
Fixed construction list button sound being too loud; optimized so clicking a building during placement preview does not select it; fixed construction sub-list layer blocking building list
Fixed teleport preview showing incorrect firing arc; optimized arc adjustment hint in function mode
Adjusted world map mission preview window size
Animation & Effects
Fixed shader offset bug
Fixed firing arc ring Z-height being obscured by other entities
Audio
Added placement speed-up and slow-down sound effects
Optimized music and SFX control logic; integrated scene transition and world map sidebar animation sounds into UI sound management
Compatibility & Window
Fixed game failing to run in windowed mode on Windows 10; added preset window size feature
🔧 Fixes & Optimizations
Core Fixes
Fixed crash when re-entering a mission repeatedly
Fixed turret firing arc angle not persisting after upgrade
Fixed upgrade speed not being affected by bullet time
Fixed scrap-to-gears not increasing and scrap grid not consuming
Performance Optimizations
Conducted multiple performance optimizations, assisted by Sandbox spawn tool testing
🗺️ Map & Editor
Added automation logic layer feature in the map editor
Source
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