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Steam News12 July 20261mo ago

Version 0.09 Update

🛡️ Systems & Mechanics Combat & Damage Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control Weapon attack speed variatio

Full notes

Full 旧日余晖Remnant Afterglow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions6 changes1 removal
  • Balance
  • UI and audio
  • Performance
  • Gameplay
  • Compatibility
  • Maps
fixedCombat & Damage Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret Adjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now blocked by shields Fixed buff damage incorrectly applying an extra instance Fixed Brawler sometimes failing to hit targets Fixed pulse laser scatter not working Fixed limited arc weapon angle detection issue Reduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2) Fixed weapon fire rate not being affected by bullet time
fixedBuilding & Grid Fixed map resource harvesting structures not consuming grid resources Fixed buildings being placeable on grids occupied by rebuilding structures Fixed building footprint invalidation after upgrading Optimized out-of-node placement logic: hold Shift to create blueprint ghost outside layout nodes; added “[Shift] Blueprint Planning” tooltip and bottom error message when blocked Fixed runtime error caused by [c]AddChild[/c] when [c]MapCopy[/c] was not ready Fixed scrap grid resources not being consumed properly Fixed destroyed building count not calculated correctly on the results screen, and scrap-to-gears conversion not incrementing
fixedUnit Behavior Fixed siege units erroneously using active attack mode Fixed ground unit turning being overridden by flow field direction; optimized spawn orientation to face flow field direction Fixed units idling after destroying a building Optimized transport entity pathfinding and added loading/unloading port definition field Buried buildings are now completely immune to all damage, cannot be targeted or attacked
removedBullet Time Optimization Construction bullet time no longer slows camera movement, and has a 1-second buffer for smooth acceleration/deceleration
changed🎮 Gameplay & Content
changedUnit & Building Adjustments Completed Flame Turret attack data; drew Machine Gun Turret Lv2/3 frame animations and finalized stat configuration Drew Cannon Turret textures and configured its data Reset unit “Gunner”, improved unit “Striker” Improved drone mechanics, adjusted drone speed and carrying capacity Improved scrap processing and building storage mechanics

旧日余晖Remnant Afterglow changes

fixedCombat & Damage Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret Adjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now blocked by shields Fixed buff damage incorrectly applying an extra instance Fixed Brawler sometimes failing to hit targets Fixed pulse laser scatter not working Fixed limited arc weapon angle detection issue Reduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2) Fixed weapon fire rate not being affected by bullet time
fixedBuilding & Grid Fixed map resource harvesting structures not consuming grid resources Fixed buildings being placeable on grids occupied by rebuilding structures Fixed building footprint invalidation after upgrading Optimized out-of-node placement logic: hold Shift to create blueprint ghost outside layout nodes; added “[Shift] Blueprint Planning” tooltip and bottom error message when blocked Fixed runtime error caused by [c]AddChild[/c] when [c]MapCopy[/c] was not ready Fixed scrap grid resources not being consumed properly Fixed destroyed building count not calculated correctly on the results screen, and scrap-to-gears conversion not incrementing
fixedUnit Behavior Fixed siege units erroneously using active attack mode Fixed ground unit turning being overridden by flow field direction; optimized spawn orientation to face flow field direction Fixed units idling after destroying a building Optimized transport entity pathfinding and added loading/unloading port definition field Buried buildings are now completely immune to all damage, cannot be targeted or attacked
removedBullet Time Optimization Construction bullet time no longer slows camera movement, and has a 1-second buffer for smooth acceleration/deceleration
changed🎮 Gameplay & Content

🛡️ Systems & Mechanics

  • Combat & Damage

    • Added limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction control

    • Weapon attack speed variation system: implemented attack speed change mechanic for Machine Gun Turret

    • Adjusted laser damage logicstructure damage changed to piercing damage, piercing damage is now blocked by shields
    • Fixed buff damage incorrectly applying an extra instance

    • Fixed Brawler sometimes failing to hit targets

    • Fixed pulse laser scatter not working

    • Fixed limited arc weapon angle detection issue

    • Reduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2)

    • Fixed weapon fire rate not being affected by bullet time

  • Building & Grid

    • Fixed map resource harvesting structures not consuming grid resources

    • Fixed buildings being placeable on grids occupied by rebuilding structures

    • Fixed building footprint invalidation after upgrading

    • Optimized out-of-node placement logichold Shift to create blueprint ghost outside layout nodes; added “[Shift] Blueprint Planning” tooltip and bottom error message when blocked
    • Fixed runtime error caused by [c]AddChild[/c] when [c]MapCopy[/c] was not ready

    • Fixed scrap grid resources not being consumed properly

    • Fixed destroyed building count not calculated correctly on the results screen, and scrap-to-gears conversion not incrementing

  • Unit Behavior

    • Fixed siege units erroneously using active attack mode

    • Fixed ground unit turning being overridden by flow field direction; optimized spawn orientation to face flow field direction

    • Fixed units idling after destroying a building

    • Optimized transport entity pathfinding and added loading/unloading port definition field

    • Buried buildings are now completely immune to all damage, cannot be targeted or attacked

  • Bullet Time Optimization

    • Construction bullet time no longer slows camera movement, and has a 1-second buffer for smooth acceleration/deceleration

🎮 Gameplay & Content

  • Unit & Building Adjustments

    • Completed Flame Turret attack data; drew Machine Gun Turret Lv2/3 frame animations and finalized stat configuration

    • Drew Cannon Turret textures and configured its data

    • Reset unit “Gunner”, improved unit “Striker”

    • Improved drone mechanics, adjusted drone speed and carrying capacity

    • Improved scrap processing and building storage mechanics

  • New Systems & Features

    • Added mission system

    • Added campaign difficulty setting, unit point scoring system, and Sandbox mode quick win/lose buttons; unit count display changed to point display

    • Added mission difficulty selection

    • Sandbox mode window now supports spawning 5/20 units at once and real-time unit count for performance testing

    • Removed chassis logic (to be replaced by a main weapon relative rotation system)

    • Added shield rendering

  • Missions & Modes

    • Created new mission “Fork in the Road” (1-3), refined map config, reset wave path indicator

    • Added mission preview feature: click map info to preview map and units

    • Improved mission results screen (fixed building count, etc.)

    • Added mission timer displayed to the left of resources

    • Added VFX movement mode and random spawn position configuration

🎨 UI & Visuals

  • Interface

    • Added advanced turret firing arc display system, fully showing actual arc and wall-blocked portions

    • Added AIT mode button on combat screen; fixed it being click-blocked by the Sandbox button

    • Fixed repair range and salvage range display: now hidden in normal mode, visible only with AIT detailed mode

    • Replaced and optimized combat screen UI, factory wall textures, and main title image

    • Adjusted save/load screen, create save screen, and mission info screen styles

    • Sidebar window adjustments and layout optimization; upgrade sidebar now auto-fits text width

    • Added click indicator to alert players when a sidebar is open

    • Fully revamped floating tooltip systemoptimized text, font size, outline; added persistent mode for [R] Rotate, [Tab] Arc Adjust, [Shift] Blueprint Planning; added “[Shift] Blueprint Planning” tooltip
    • Optimized screen size selection prompts

    • Fixed construction list button sound being too loud; optimized so clicking a building during placement preview does not select it; fixed construction sub-list layer blocking building list

    • Fixed teleport preview showing incorrect firing arc; optimized arc adjustment hint in function mode

    • Adjusted world map mission preview window size

  • Animation & Effects

    • Fixed shader offset bug

    • Fixed firing arc ring Z-height being obscured by other entities

  • Audio

    • Added placement speed-up and slow-down sound effects

    • Optimized music and SFX control logic; integrated scene transition and world map sidebar animation sounds into UI sound management

  • Compatibility & Window

    • Fixed game failing to run in windowed mode on Windows 10; added preset window size feature

🔧 Fixes & Optimizations

  • Core Fixes

    • Fixed crash when re-entering a mission repeatedly

    • Fixed turret firing arc angle not persisting after upgrade

    • Fixed upgrade speed not being affected by bullet time

    • Fixed scrap-to-gears not increasing and scrap grid not consuming

  • Performance Optimizations

    • Conducted multiple performance optimizations, assisted by Sandbox spawn tool testing

🗺️ Map & Editor

  • Added automation logic layer feature in the map editor

Source

Steam News / 12 July 2026

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