Full notes
Full 旧日余晖Remnant Afterglow update
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What changed
- Maps
- Fixes
- UI and audio
- Gameplay
- Performance
- Balance
旧日余晖Remnant Afterglow changes
2026.2.27
Update unit: ion shooter
Update unit texture: Ion Shooter
Modified the factory floor texture map
Modified the factory wall texture on March 2, 2026
Bug Fix for Monster Hunting
The loading interface now includes themes
Modify some UI elements in the map editor to movable windows within the game
Modified the layer display interface width in the map editor
2026.3.10
Created the large map interface resource display icon
Modify the map UI layout
Modify the UI layout of the level preparation interface
2026.3.10
Scene with added level selection interface
The clickable level selection button has been added to enable map node navigation.
Change the 'Start Preparation' in the level introduction interface to 'Enter Battle', and remove the item configuration interface step.
Zoom for the map is temporarily disabled
2026.3.11
Fixed the issue where multiple scenes would load and the game freeze upon quick-clicking the battle map entry button.
Updated the item configuration interface
Optimize level waves and countdown features
On March 12,2026, the game fixed the issue of no character limit in text input fields and added a save deletion feature.
2026.3.13
Add a new enemy: Fractal
Fixed the issue where the turret would continue targeting enemies even after exiting the attack range following turret locking. 2026.3.18
The click-to-demolish feature in demolition functionality has been implemented
Now you can click on an item to display a selection box and collapse the sidebar.
The selection box adjusts its size automatically based on the selected building, and the recycle sidebar adjusts its position automatically based on the selected building.
Enable removal protection to prevent players from destroying their core, which could cause game failure.
Fixed the issue where the large map file failed to load after clicking the evacuation button in the combat interface settings to return to the main map.
Performance Optimization per Unit-Added Object Pool and LOD Level Features
Problem found: Re-entering the same level without closing the game causes pathfinding failure and prevents normal functionality.
Add texture: Select building frame, remove texture 2026.3.19
The building demolition function was achieved on March 21,2026.
Some unit collision issues have been fixed, but the following problems remain
Performance needs optimization, and collision details require further adjustment. Units may overlap during flow field turns.
Added a unit counter displayed below the wave calculator (background texture not yet completed)
Fixed the previous issue where the health bar did not display
Updated UI images for health bars and shields
Displays different health bars for enemy and friendly units
The health bar layer has been modified and will no longer be obscured by units or entities.
Fixed the code logic that stops movement during enemy attacks. The system now runs normally and continues moving when changing ammunition.
(Moving speed may need to be reduced for all units) 2026.3.22
Enable special effects on 2026.3.23
Implementation of turret range display function
Minimum range functionality implemented with visual effects completed
The architectural reconstruction mechanism strives to achieve
2026.3.24
Enable building attack range display
Achieve physical attack special effects on March 25,2026
Optimize buffer strip display
2026.3.28
Enable bullet hit effects
Fixed the issue of mouse middle button sticking and dragging after release between UI and physical objects.
Added a feature where dragging with the middle mouse button affects drag speed and size changes, making the dragging experience more intuitive.
The functionality to control camera movement using WASD and arrow keys on the combat map has been removed.
Added shortcut keys to function buttons
Fixed the error that occurred when replaying game levels.
The ability to open the settings interface using the Esc shortcut key has been implemented.
The feature to pause game scenes in the settings interface is now available
The list shortcut key opening function has been implemented
Enabled the quick access to building sublists via shortcut keys
Shortcut keys and pause function
2026.3.29
Upgrade completed
2026.3.30
Transfer function completed
2026.3.31
Remains and recycling system completed
Fixed the issue where buried building display layers overlapped with other units.
Temporarily hide the enemy pathfinding grid display
2026.4.1
Return to repel function
Add a new map
Adjust the movement speed for all units
Adjust the turret's attack
Source
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