Full notes
Full Remain At Your Desk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
Remain At Your Desk changes
Big week for REMAIN AT YOUR DESK.
The game was officially accepted into Steam Programming Fest 2026 this September, alongside Cyberpunk Fest in August. Really excited to see the game connecting with both the cyberpunk crowd and the programming/systems-heavy audience at the same time.
Also: Vietnamese localization has now been added to the game. Huge thank you to everyone continuing to send screenshots, bug reports, wording notes, and weird edge cases from different regions and monitor setups. A lot of this patch came directly from player feedback.
Patch notes below:
Fixed bottom-row button labels getting clipped in German, Russian, Spanish, French, and Portuguese. Long translations like [STANDORT] and [ХРАНИЛИЩЕ] now auto-scale correctly instead of wrapping into the button edge. Thanks again to the player who reported this from a 42" ultrawide setup.
Framerate is now capped at 60 FPS. The game was previously running uncapped, which caused some fanless laptops to thermal throttle while idle.
Fixed combo multiplier text overlapping streak labels on certain displays. The small multiplier readout (x2.6, etc.) could bleed into "NICE STREAK" / "ON FIRE" notifications during heavy combo chains.
Black Market: INSIDER TIP buffed. First 3 tasks of each day are now guaranteed criticals (previously 1). Cost remains 50 Intel.
CONDUIT pacing adjusted. Follow-up overlays now appear more often and begin slightly earlier in the progression chain. Also added a hard guard so CONDUIT never interrupts tutorial onboarding.
PRESTIGE multiplier in the top bar: Once you've prestiged at least once, the top-bar slot upgrades from LVL RANK to PRESTIGE ×N.N in bright green — so your accrued bonus is visible at a glance, not buried in the prestige panel. The bottom-right corporate roadmap badge keeps showing your rank (no duplication). Localized in all 12 languages.
Intel-earned audio cue: Banking intel from a hack now plays a subtle audio tick alongside the existing intel-counter scale punch and "+N INTEL" float. Matches the audio parity credits already had on task completion. Gated to suppress trickle ticks during night-mode chains so it doesn't fatigue the ear.
Upgrades panel polish:
Added visible BULK BUY hint: [SHIFT] ×10 / [CTRL] ×100 Bulk-buy cost previews now auto-scale correctly Fixed night mode color readability issues on unaffordable totals
I’m continuing to iterate heavily based on feedback and playthroughs, especially around pacing, readability, progression flow, and onboarding clarity.
If you'd like to help shape the game while development continues, join the Discord and let me know what’s working, what’s confusing, or what completely breaks on your setup.
Thanks for playing and for all the support so far.
Source
Changelog.gg summarizes and formats this update. How we read updates.
