In this update1
Full notes
Full RELOADIAN update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is the Reloadian team.
What changed
- Gameplay
- Performance
- Fixes
RELOADIAN changes
The demo has been updated with a major system overhaul and several improvements.
This update focuses on a full Codex system rework, new Codex additions, improved responsiveness, and important bug fixes.
The biggest change is the direction of the Codex system. Going forward, Codex will be developed as a trigger-based buff system, activating based on player actions and combat situations. This will enable more distinct builds and deeper gameplay variety.
Key Updates
Full Codex system rework
New Codex added
Codex evolving into a trigger-based buff system
Improved jump and wall-jump responsiveness
Fixed an issue where the game would not launch on some D3D12-supported GPUs
Fixed a bug where the Laser Carbine would occasionally not register hits
Fixed infinite dash bug
We focused on improving both game feel and stability in this demo update. Codex will continue to expand as a core system driving build diversity in Reloadian.
Thank you for playing the demo and sharing your feedback. We’ll keep improving the game with your input.
🚀 Co-op Playtest is happening this weekend! Don’t miss it — click “Request Access” now and join the test.
Source
Changelog.gg summarizes and formats this update. How we read updates.
