Full notes
Full RELOADIAN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
RELOADIAN changes
Thank you to everyone who joined our latest playtest!
Our latest playtest is over — and thanks to your feedback, RELOADIAN is already getting better.
The playtest has now ended, and we truly appreciate all the time, feedback, and bug reports you shared with us — it has been incredibly helpful for the team.
Compared to our previous demo, we’ve seen around a 20% improvement in player engagement and playtime, which tells us we’re moving in the right direction. At the same time, we’ve identified key areas to improve, especially around early-game pacing, co-op experience, and overall balance.
We’re already working on the next build, including stability fixes, co-op/lobby improvements, and gameplay adjustments based on your feedback.
New sign-ups for this playtest are now closed. However, if you already have access, you can continue playing as usual. No action is needed.
We’re planning to run the next playtest in about two weeks — stay tuned!
The next build will feature a reworked Weapon Core system, bringing more depth and variety to your builds. We can’t wait for you to try it.
If you have more feedback to share, feel free to leave it in our community channels — we’re reading everything.
Thanks again for helping us improve RELOADIAN!
Source
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