Full notes
Full Relentless Expanse update
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Repeated intro
Hey everyone, it's been a bit, here's a big update for you all! The multiplayer update has been taking longer than expected, so I wanted to push out another update in the meantime! I hope you all enjoy :)
What changed
- Gameplay
- Server
- Store
- Performance
- Fixes
Relentless Expanse changes
You can now choose the shape of the galaxy that you want to play in! There are currently 7 options, and more can be easily added in the future, feel free to suggest new shapes!
Heavily adjusted the decision-making for AI, they will now do a LOT of things differently, explore the new AI and let me know if you find any weird new behaviors!
Added the ability to change keybinds in the settings
You can now right-click on any empty space when you have planets selected and choose to mass-upgrade the selected planets
Added a "preferred color" option in the settings (only works in singleplayer for now, will work in multiplayer after the multiplayer update!)
Adjusted pathfinding some more - the vast majority of the time it will act intelligently and path around neutral and enemy planets, however it may still do some weird pathfinding sometimes. Let me know if the pathfinding is better this way!
Defensive Platform radius colors will now be shown as red if they belong to an enemy, and you will see a preview of the range of the defensive platform if you hover over the purchase button for defense
Added OpenGL as a launch option for users with GPUs that can't run Vulkan
Lowered the 5x speed option to 4x speed to help prevent some performance issues and other bugs that could occur at high speeds
Ships can now be "culled" if there are too many on the screen at once, to help prevent bad performance issues later in the game. Only ship sizes of less than 5 can be culled, and when a ship is culled the health it had will be returned to a random planet belonging to its faction
Fixed a bug where only 1 defensive platform would be destroyed if the planet was taken over at defense level 2, instead of destroying both defensive platforms
Fixed a bug where all of your planets would be deselected when one of your planets got taken over, instead of just the planet that was taken over
Fixed an issue where ships wouldn't collide with newly taken over planets if they were inside of the planet's hitbox when it was taken over (also known as ship-juking)
Several other small QoL changes and bug-fixes
Source
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