Full notes
Full Relentless Expanse update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Relentless Expanse changes
Hi everyone, we're back again with an update that focuses on challenges and fixing lots of long-standing bugs! Good luck winning without any energy! I really want to say that the game is finally in a very stable place after this update, but not even I believe myself when I say that... so please report every bug that you see, even if it's been reported in the past! As much as I try to address each and every issue, it's difficult to keep track of them all, so I want to make sure that I'm aware of every bug or issue that's currently left in the game! Thank you so much for your support, and I hope you enjoy the update :)
Added "Challenge Modes" for singleplayer, and new achievements to go along with them, including:
No Energy: Win without being able to generate energy!
No Ships: Win without being able to generate ships! (Be sure to buy ships!)
Fog of War: Every planet is a gas giant!
Neutral Attack: Exactly what it sounds like, difficulty ranges from fairly easy to entirely impossible!
You can now press "F" (or click the new button for it in the top right in-game) to toggle hyperlane colors, which will help visualize where ally/enemy planets are
You can now explode the ships and asteroids in the main menu, have fun :)
Various AI improvements (especially regarding the new celestial bodies)
Added a setting to adjust the amount of particles planets emit to help improve performance on some machines
Lots of refactored code and internal improvements (this may have fixed or caused some bugs unintentionally, please report all bugs, even if they've been reported in the past!!!)
Several small QoL improvements and fixed lots of long-standing bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
