Full notes
Full Rekindling update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys bit of a different update this week. We have spent a lot of time the past couple of weeks going through and revamping our custom game engine that Rekindling runs on. This should reflect in a ton of subtle improvements in performance. As we reworked how the game handles sound effects as well as how it handles animations.
What changed
- UI and audio
- Gameplay
- Fixes
Rekindling changes
We have some really big plans that are just starting to materialize that are made possible by the engine upgrades we are doing. Lets just say it might be easier to manage a colony if you had friends controlling the survivors ;) check out our Discord for more info on how to get involved in this early in the coming months.
Some other fun news is we have launched a new game called Operation Zeta that also runs on our game Engine. Feel free to check it out as you can get it cheaper if you own our first game Inevitability and Rekindling. Don't worry this doesn't mean Rekindling is going to be abandoned or get less love. We have very long term plans for Rekindling getting regular updates as it has for the past year and getting out of early access with a more complete unique game.
A patreon submitted quest for our new game OZ
As always Thank you guys for all the support and enabling me to make games for a living. Please keep the feedback coming and let me know how I can improve! Full(ish) patch notes below..
0.69.0
Added more subtle environment ambient noises
Upgraded to newest version of FreakinSweet(our custom game engine)
Changed how the game handles animation to be way more performant
Fixed Sound glitches when having multiple of the same sound effect
Fixed Sound glitches with some ambient noises
Fixed some weirdness around mouse and key inputs
Fixed a ton of other small graphical and text glitches.
Fixed some rare inconsistency that can happen with tile updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
