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Steam News18 November 20241y ago

Patch v1.06!

Hi Deer Players, Another week another new version! This time there's two minor bugs reported with mimic present boxes and a repeatable triggered battle in Chapter 3.

Full notes

Full Reindeer Story update

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What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Store
  • UI and audio
addedAnother week another new version! This time there's two minor bugs reported with mimic present boxes and a repeatable triggered battle in Chapter 3.
fixedBugfixes * Fixed a bug that made it possible to open present boxes you're standing next to on the overworld, while the pause screen is open. * The above fixes a glitch in previous versions. Where if you open the menu screen you save your game while next to a Mimic present boxes. It would trigger the battle and then the game would softlock afterwards. Reloading the save you made would reload before the battle but with the chest open leading to lost rewards. * Fixed a bug in Chapter 3 on the Toy Town screen with the Item and Equipment shops. In previous versions If you speak to one of the two Mouse Guards that trigger battles, win the battle, then immediately talk to them the game would softlock. *The above was due to an oversight where both guards were being treat as the same NPC, getting moved to the same co-ordinates after the 1st battle. When you talked to them a 2nd time, it'd create two of the same scene at once causing a soft-lock as one of them would not be registered as completed. This was fixed by making a separate NPC type for the 2nd guard which restored expected behaviour to the NPCs.
fixedQoL * Fixed a typo in Lux and Robin's conversation in the Retoyner's base in Chapter 3.

Reindeer Story changes

addedAnother week another new version! This time there's two minor bugs reported with mimic present boxes and a repeatable triggered battle in Chapter 3.
fixedBugfixes * Fixed a bug that made it possible to open present boxes you're standing next to on the overworld, while the pause screen is open. * The above fixes a glitch in previous versions. Where if you open the menu screen you save your game while next to a Mimic present boxes. It would trigger the battle and then the game would softlock afterwards. Reloading the save you made would reload before the battle but with the chest open leading to lost rewards. * Fixed a bug in Chapter 3 on the Toy Town screen with the Item and Equipment shops. In previous versions If you speak to one of the two Mouse Guards that trigger battles, win the battle, then immediately talk to them the game would softlock. *The above was due to an oversight where both guards were being treat as the same NPC, getting moved to the same co-ordinates after the 1st battle. When you talked to them a 2nd time, it'd create two of the same scene at once causing a soft-lock as one of them would not be registered as completed. This was fixed by making a separate NPC type for the 2nd guard which restored expected behaviour to the NPCs.
fixedQoL * Fixed a typo in Lux and Robin's conversation in the Retoyner's base in Chapter 3.

Hi Deer Players,

Another week another new version! This time there's two minor bugs reported with mimic present boxes and a repeatable triggered battle in Chapter 3.

Bugfixes * Fixed a bug that made it possible to open present boxes you're standing next to on the overworld, while the pause screen is open. * The above fixes a glitch in previous versions. Where if you open the menu screen you save your game while next to a Mimic present boxes. It would trigger the battle and then the game would softlock afterwards. Reloading the save you made would reload before the battle but with the chest open leading to lost rewards. * Fixed a bug in Chapter 3 on the Toy Town screen with the Item and Equipment shops. In previous versions If you speak to one of the two Mouse Guards that trigger battles, win the battle, then immediately talk to them the game would softlock. *The above was due to an oversight where both guards were being treat as the same NPC, getting moved to the same co-ordinates after the 1st battle. When you talked to them a 2nd time, it'd create two of the same scene at once causing a soft-lock as one of them would not be registered as completed. This was fixed by making a separate NPC type for the 2nd guard which restored expected behaviour to the NPCs.

QoL * Fixed a typo in Lux and Robin's conversation in the Retoyner's base in Chapter 3.

Thanks for reading, and please keep reporting any issues and feedback! This helps make the game better!

Azzie

Source

Steam News / 18 November 2024

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