Full notes
Full Reignbreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Security
- Balance
- Events
Hey rebels,
Thanks for an amazing launch week for Reignbreaker! We are hard at work building & testing the first patch for the main game, but in the meantime we decided to push a small update to our demo, which will remain available for the forseeable future. We made a huge number of improvements & bug fixes between the release of the demo and the release of the main game, so we wanted to give the demo a little love to make sure it runs as smoothly as the actual game.
Please note that the majority of these bugs were already fixed before we we released the complete game! We do plan to release the patch for the full game in the second week of April, so stay tuned!
Patch Notes - Demo Version 1.0.1
Note: 🤘 means this change was made in response to community feedback! [h2General Fixes & Improvements
🤘 General performance improvements to address game stuttering issues
🤘 Dialogue no longer auto-progresses by default
🤘 Save files now properly display the number of raid attempts
Enemies will no longer spawn behind large obstacles
Improved the lighting effect of the security cameras
Fixed issue where lockdowns would sometimes require two interactions with the Lock to start
Evangeline will no longer appear as "anonymous" in certain dialogues
Fixed sometimes skipping Evangeline's dialogue when returning to lobby
Fixed the flickering lights in certain rooms
Prevented save icon & loading text from disappearing during loading screens
Fixed bug that prevented acid Spreadballs from being killable
Fixed Vault Item rarities sometimes displaying the wrong color
Various small improvements in lighting, set dressing, & Z-fighting in levels
Increased hitbox of enemy spawning damage to match visuals
Fixed rare bug in which a player could be locked in a room after failing a time challenge
Preservation item now always displays correct healing amount
Hellgrunts no longer get confused and walk in place when the player stands in a corner
Clef no longer loses health when player uses the healing station while they have scratch damage
Fixed incorrectly displayed stats on Spin Blades Vault Item
Exiting game after arriving late to the Javelin unlock station no longer resets the clock
Upgrading "Uncommon" Vault Items now always display correct stat values
Prevented damage numbers from displaying incorrect colors
Spikeballs can no longer exit the lockdown area if the player is standing close to the boundary
Execution icon no longer clips into enemies or the player
Tea Leaves item now properly heals player
Reloading a room after saving & quitting no longer changes what Vaults are available
Tagged Territory paint puddles no longer cast large shadows
Equipping both Blood for Blood and Lancer Boots no longer makes player invincible to ranged attacks even when not aiming
Slam attacks now properly land critical hits
Flamethrower turrets now properly display their shadows when spawning
Prevented rare issue that caused the game to freeze while Saving & Quitting from camp
Security cameras no longer move after being deactivated
Root now properly applies to common Overseer enemies
Fixed rare bug that caused the Overseer boss to stop attacking
Out of Pocket now works correctly when Clef is hit by her own Blast Javelin explosions
Reduced frequency of "Javelin overheating" shouts
Fixed inconsistent trap behavior when an enemy dies on a spike trap
Fixed alignment of Paint Slash VFX
Items available in the pop-up item shops no longer change after reloading the game
Bleed Together projectiles no longer target offscreen enemies
Screen no longer shakes when Clef walks between the dumbbells in camp
Acid from hellgrunts is no longer hidden by unactivated Gearboxes
Increased size scaling of damage numbers
Fixed issue in which character illustrations during dialogues would be partially opaque
Made VFX for Slam attacks more consistent in different contexts
Clef now always spawns into rooms facing the correct direction
Fixed Railgun VFX disappearing when player opens a menu
Added controller vibration when enemies take damage from Railgun bayonets
Fixed controller vibration not occurring when certain enemies are hit
Coated Crowd item now works as intended
Clef no longer gets stuck facing in one direction after punching an enemy to death
Removed flickering VFX from the Overseer's knife attack
Players can no longer enter gravestone clusters
Clef no longer occasionally has two shadows
Dash VFX can no longer appear in loading screens
Spin Blades can no longer be triggered too early
Prevent enemies from spawning out of bounds during Chimera fight
Improved Chimera animations during its shotgun mode
Chimera can no longer be permanently stunned
Enemies no longer walk in place briefly after exiting pause menu
UI Fixes & Improvements
Updated UI icons in the tutorial popups
Peashooter projectiles no longer flicker while UI is open
Vault Item names no longer overflow their text boxes when large fonts are activated
Long item names no longer overflow onto level up indicator in the Power Shop
Fixed localized texts not being properly displayed in certain scenarios or when switching languages
Fixed loading screen icons being low resolution
Players no longer receive duplicate messages after shop items are used up
Added an "Are you sure?" prompt when quitting the game or giving up a run in the pause menu
Prevented issue that caused keyword details to remain visible after closing inventory
Fixed incorrect subtitles being displayed during Clef's shouts in camp
Run time on victory screens now properly displays the actual time
Added heat icon to Hot & Cold upgrade
Switching between keyboard/mouse & controller when an item is selected no longer changes the name & item description
Item names no longer disappear when scrolling between items
Improved scrolling behavior in the Javelin Armoury
Fixed background issues in Controls & Settings menus
Holding input button while selecting audio sliders no longer sets the wrong values
Fixed instances in certain level layouts in which item pickup prompts would not appear
Volume bar display now properly matches percentage
Fixed Clef getting stuck facing one direction after Executions
Player can no longer lock on to broken statues
Prevent tutorials for specific items from overlapping
Calm and Collected item behavior now matches description
Swapping languages during combat now works properly
Fixed order of Javelin details in results screen
Sound Fixes & Improvements
Pain Point SFX can no longer be heard when volume is set to 0%
Healing station SFX can no longer be heard when volume is set to 0%
Railgun SFX can no longer be heard when volume is set to 0%
Blast SFX can no longer be heard when volume is set to 0%
Baby bellgrunt sounds can no longer be heard while in menus
First punch of combo with Punch Rush upgrade now properly plays SFX
Improved volume balance between dialogue in cutscenes and in levels
Added SFX to Bridge Lock being unlocked
All traps now properly have SFX
Balanced the volume of SFX related to Vault Items
Fixed music playing improperly during Chimera fight
Chimera attack SFX now trigger correctly
Added SFX to player death
All explosions now have SFX
Fist bumping the Baby Bellgrunt no longer triggers the Queen's dialogue
Better synced treasure sounds with Vault opening
Added SFX to resurrections
Thanks for playing, and please keep the feedback coming in our Steam forums!
xoxo Studio Fizbin
Source
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