Full notes
Full Reignbreaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Security
Hey rebels,
Thanks for your kinds words since Reignbreaker launched nearly 3 weeks ago! With your help, we've been working hard to catch and squish any remaining bugs.
PLUS: We've added an FAQ to our Community Hub! A number of players have reported similar issues that are not due to game bugs, so if your're experiencing an issue not covered by this patch, please check our pinned post here first.
Patch Notes - Version 1.0.1
Note: 🤘 means this change was made in response to community feedback!
General Fixes & Improvements
🤘 Added UI when entering the Bastion that displays the number of raids successfully completed
🤘 Improved colliders on spike traps so dashing over them is more predictable
🤘 Players can now successfully complete time challenges if they reach the safe room in the final second
🤘 Changing your equipped Javelins in a certain order no longer causes strange firing behavior
🤘 Enemies no longer spawn behind large obstacles
Rebalanced certain time challenge goals for unlocking new javelins
Clef now properly respawns by her tent after defeating the final boss
Inactivate Fuse Boxes no longer play sound effects when a different Fuse Box in the area is triggering
Fixed a line of dialogue that displayed incorrect character art for Evangeline
Walking during the loading screen into camp no longer skips dialogue with Evangeline
Fixed bug causing bomb traps to spawn in incorrect configurations
Fixed incorrect stat increases being displayed for leveling up items while having both Swift Maneuver and Through the Chest equipped
Fixed rare instance of post-combat popups not appearing
Tea Leaves item now always increases max health by the listed amount
Clef's character art no longer disappears at the end of her first chat with the Trenchrat
Trap activation SFX no longer plays on repeat if Clef dies while activating a trap
Improved Chimera animations in its shotgun firing mode
Various small visual fixes in environments
Save animation is now visible in loading screens
Reduced SFX volume for dropping bear traps
Fixed rare instances of Spreadballs becoming invincible
Fixed numerous missing sound effects in the final boss
Fixed item rarity labels displaying the wrong color
Fixed certain UI elements still showing with the HUD turned off
Added explosion SFX to the final boss's death
Tutorial box images updated to match current look of game
Improved the fog appearance in chamber exits
The Trenchrat can now appear in the first run
Music no longer cuts off after reducing the final boss's health to 0
Improved security camera visuals
If the player defeats the final boss while the Javelin is overheated, the SFX no longer play throughout the epilogue and credits
Improved the hitbox of enemy spawn-in damage
Thanks for playing, and please keep the feedback coming in our Steam forums!
xoxo Studio Fizbin
Source
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