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Steam News1 August 20178y ago

ROK Update R16

This release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers.

Full notes

Full Reign Of Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Security
fixedThis release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th. - Optimized some large portions of the networking backend to reduce CPU usage and garbage creation. - Added some protection against receiving large volumes of network messages. - Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up. - Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages. - The code that handles synchronizing values across the network now has significantly less overhead every frame on the server. - Fixed another way a player's default name may end up as "Player". - Made it so that when you type: "/help [command]", the permission for that command is shown. Thanks for Playing, - The Code}{atch Team

Reign Of Kings changes

fixedThis release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th. - Optimized some large portions of the networking backend to reduce CPU usage and garbage creation. - Added some protection against receiving large volumes of network messages. - Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up. - Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages. - The code that handles synchronizing values across the network now has significantly less overhead every frame on the server. - Fixed another way a player's default name may end up as "Player". - Made it so that when you type: "/help [command]", the permission for that command is shown. Thanks for Playing, - The Code}{atch Team

This release contains some network backend improvements that help server performance. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on September 5th. - Optimized some large portions of the networking backend to reduce CPU usage and garbage creation. - Added some protection against receiving large volumes of network messages. - Made it so the networking code does not miss messages if the server is running slow due to the socket buffer filling up. - Network messages are now handled more gracefully over time instead of pausing the server or client to handle a lot of messages. - The code that handles synchronizing values across the network now has significantly less overhead every frame on the server. - Fixed another way a player's default name may end up as "Player". - Made it so that when you type: "/help [command]", the permission for that command is shown. Thanks for Playing, - The Code}{atch Team

Source

Steam News / 1 August 2017

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