HomeGamesUpdatesPricingMethodology
Steam News6 December 20178y ago

ROK Update R18

This release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers.

Full notes

Full Reign Of Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Security
fixedThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team

Reign Of Kings changes

fixedThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team

This release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd.

Added

- Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console.

Fixed

- Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team

Source

Steam News / 6 December 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.