What changed
1 fix0 additions0 changes0 removals
fixedThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team
Reign Of Kings changes
fixedThis release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd. Added: - Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console. Fixed: - Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team
This release contains fixes for the network optimizations alongside new ones. Official servers have been wiped. We do not believe this update will require a wipe for community servers. Please post any bugs you find, or issues with the game in the bug forums: http://steamcommunity.com/app/344760/discussions/0/ We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned. If you want to report an exploit, or hacker, and learn about our process, please read this thread: http://steamcommunity.com/app/344760/discussions/4/523890528707976945/ Please follow this guide for updating your community server: http://steamcommunity.com/sharedfiles/filedetails/?id=435654886 Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on (Edit) January 2nd.
Added
- Switched any usages of time functions to use a more stable and consistent timing mechanism. - Fixed a bug where streams that are batched properly respect the order in which they were sent. - Fixed a bug where existing players would slowly slide down hills and desynchronize if you logged in after them and they did not move. - Reduced the number of not-so-useful logs in the server console.
Fixed
- Optimized the networking backend by batching multiple very small packets into larger packets. - Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons. - Optimized the internal management of stream allocation. Streams are returned to the pool immediately now. - Reduced the amount of garbage created from creating network recipients and from networking in general. Thanks for Playing, - The Code}{atch Team