In this update2
Full notes
Full Regulators update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- Fixes
- Balance
- Events
Regulators changes
Regulators! Welcome to the fresh new DEMO for Regulator City: version 0.0.66
New in this version
Host of new Enemy types like Spittin Blog, Medooza, Scorpions, Spiders, and Ooze worms - New mission type: Hacking the mainframe - requiring you to defend your grounds for a couple of seconds - Shiny new interface to unify the whole game - Medooza-Nest missions (be quiet!) - Local COOP mode ( mostly tested, but things can go crazy at times )
What's next
This build now brings a complete new experience both in the shape of the standard single player mission, but also by adding a sample (test) of the local COOP mode.
Even though the version number just increased a bit, there are so many new things crammed in this demo that you should really just go and play it and see what the final Regulator City experience will be about as I'm now at the final stretch of development and closing in on a full release. (YAY!)
I'm entering the last phase of development, and a lot of that work will mean creating level-maps, adding a couple of features I still have on my wish-list (working on Gass-masks for Ooze-spore area's).
And I will be doing a proper Beta-test call over on the Orangepixel Discord (see the right-side column on the store page) in a few weeks/months from now to make sure the game is as bug-free as possible when it releases!
If you want to play this game on your stream/youtube/twitch make sure to reach out for a Steam Playtest key and we'll talk.
Full changes list:
fixed: (probably) Framerate drop happens on Streetview
fixed: ghost mode - melee now does full damage per hit
fixed: Some enemies get into an "alerted" loop and trigger an annoying soundeffect because of it
fixed: death handling for COOP mode (medikit can be used)
fixed: Using "sniper mode" in COOP also takes over other players screen
fixed: Extraction is now always on left-side of street/sewer/roof
fixed: mission street-direction isn't pre-defined
fixed: Level up weapon options should only show unlocked weapons
fixed: Lasers show info dialog, even when power-off in building
fixed: Lasers block squad even when power-off
fixed: remove the Laser-pass options from a NEst level
fixed: left-bar info doesn't fit with extra recruits
fixed: hands in "map" screen of briefing cover the text
fixed: recruits level and skills aren't reset on "retry mission"
fixed: Pickups on end-of-mission screen pop up in wrong place (mid-left)
fixed: Remove NPC's from Nest levels
fixed: sharpened Aim-assist
fixed: Throwables don't have the right sprite-looks
added: Spittin Blob should spit in panic during power-off passed)
added: Big Ooze worms
added: Small Ooze worms
added: Hospital furniture has higher chance of spawning medikits
- added"got you a new rookie" to HQ when player lost his team8
added: Medusa should shoot/throw oozebits or oozeworms during screams
added: Mission blueprints are now perma-unlocks
added: Booby-traps now scattered more and randomly around levels
added: COOP mode: modifier inventory is given to both players
added: COOP: if player leaves, inventory is dropped as a single "inventory bag" item for other player to grab
added: COOP if at least 1 player survives extraction, other player will be revived at HQ
added: 1 and 2 are alternatives to swap/select weapons (keyboard play)
added: Weapon-upgrades to Team8 Level up options
added: pencils/pens as weapon - found in office areas
added: "food" items in kitchen furniture to regain HP
added: Laser-sight mode shows wall outlines
added: Medooza's scream will call reinforcements
added: Tactical Advantage to gain an extra team-member (up to 4 max) (not in COOP)
added: Ooze puddles dropped by various entities
added: Zone-defending functionality
- addedNew mission - Mainframe hacking
added: Ooze spiders
added: Medooza "nests" special event to random missions
added: Electronic doors can be budged open when power is out
added: Unlocked Optica in Demo (allow coop-mode)
added: Briefing info about "Nest" missions
added: Junk - can be thrown around to make noise
changed: Moved level-editor to "developer only" mode
- changedIncreased amount of ooze-required for special ability
changed: Blue print won't uncover actual rooms, only in map view
changed: Medusa should be attracted to sound instead of playerInSight (allow player to sneak
various code and framerate optimizations
updated booby-trap defusing methods and process
- donecheck Hostage rescue mission with new Hostage code
Source
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