In this update2
Full notes
Full Regulators update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
- Events
Regulators changes
Regulators! Mount up for version 1.1.0!
A new version is here bringing a bunch of improvements to the game in the shape of gameplay tweaks and enhancements, and interface clean-up, new and remastered music, and a host of changes under the hood making the game more stable and clean!
Celebrating the game's first year of release.
I pushed these updates through some proper testing the last few months, but if you still run into some weird things that weren't there before, make sure you poke me through the OrangePixel discord or mail support [ at ] orangepixel.net to make sure I'm aware of it.
For now, happy regulating!
-- Pascal / OrangePixel
Highlights
Added Field-of-View: enemies around corners or behind walls are now "faded out" as the move out of your sight.
- Gameplay improvementsKickback on bullet hits has been lowered on both enemies and players. Gives a more controlled feeling over gun fights (bullets won't push enemies out of your aiming line anymore)
Level randomness: There should be less chances of duplicate building-layouts in a single run.
Interface improvements: A cleaner and more streamlined interface and an improvement to fonts/text.
Full changes list:
added: Field-Of-View rendering
- addedimproved line-of-sight code (mostly for enemies)
added: Enemies become transparent if not in view of player
Redesigned Menu-background (level)
added extra music tune
(Slightly) Remastered Music tracks
tweak: weaker effect on enemies hit by bullets (they would fly off a bit too much)
tweak: less kickback when player gets hit (more control)
- GameImproved gamepad-instruction rendering
Game: Optimized Line of Sight checks for Enemies
Code optimization: Cleaned up GUI class
- Code Refactorremoved GUIListeners
Code Refactor: Cleaned up all Render calls
changed: doors now create solids (to block FOV rays)
- UIImproved key-signs for Space, Escape, Enter , Backspace keys
UI: Moved Text-rendering to higher-resolution layer
UI: Replaced TTF fonts with BMFonts
- UIImproved big font
fixed: FoV not functioning when in K9 or other Entity-Control mode
fixed: FoV blocks sight on camera-take-over events
Fixed: characterselect screen has render issues with 2 player and locked-characters
Fixed Briefing interface rendering (due to resolution and font changes)
Fixed: map icon rendering bugs
- fixedLowered chance of duplicate building/levels in a single run
fixed: Rendering bug shooting water after dying with FireExtinguisher
fixed: Rooftop access often drops you onto a gang of enemies
- fixedSewer and Parallax layers render incorrectly (new Render code)
fixed: Level-up/Ability blue bar has render artifacts
fixed: Not all weapons render properly in Level-up
Source
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