Regulator City Demo v0.0.46: Onboarding Smoothness
Almost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players.
Full notes
Full Regulators update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Events
Store
Security
addedAlmost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players.
changedRegulator City will also be part of various events and things requiring a good demo, so I'm REALLY happy I got this out the door!
addedIn this weeks video I also played the game a bit and gave some more background information on the various tweaks and changes made to improve the experience for new and returning players:
changedadded: Infobubbles to "loud devices"(washingmachine, audio, etc) added: Energy drink effects now shown in speech-bubble added: "generating city" to pre-game loader (indicating it's a unique city every game) added: Noise-generating devices will have a limited "noise" time (washingmachine, music, etc) added: security alarm lights and sounds added: post-tutorial animation changed: Lime-green interface to Orange interface (removes the idea of being xbox focussed) changed: Squad AI tweaks changed: Disabled AI settings for now changed: Powered up ability promped replaced with speech bubble changed: removed empty-weapon being thrown away (creates confusion) changed: Grenade-launch replaced with grenades in inventory changed: Ammo boxes now also drop grenade/flashbangs,etc changed: secret-area walls now operate same as dataretrievel/vaults changed: added an appear-delay to the upgrade screen changed: out-screen spawns now make a "drop noise" so player can identify them fixed: show settings more prominent on start screen fixed: Made more apparent which characters are still locked fixed: Sneak-instructions in tutorial now more clear fixed: removed "distractions" from tutorial level (enemies spawning, pickups, etc) fixed: Made some dialog-action-buttons more present/connected to dialog fixed: open-door floor tiles looking like voids (blackness) fixed: enemies shooting and showing ooze when in hidden rooms fixed: oozebits spawning in level-void fixed: issues with data-recovery events and vault-cracking fixed: certain damage being done through walls fixed: improved enemy rope-spawns fixed: enemy alerted by player, just stands there if very close to player fixed: player starting with X amount of XP already collected before anything done fixed: improved enemy response to "danger" (like bombs, grenades, etc) fixed: bug with Camera not highlighting it's target areas fixed: enemies will now try to attack the team-member that shot him fixed: Camera's were still detecting morphed players fixed: City-building layouts are now better randomized per-block fixed: Enemy taunts causing frame-drops
Regulators changes
addedAlmost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players.
changedRegulator City will also be part of various events and things requiring a good demo, so I'm REALLY happy I got this out the door!
addedIn this weeks video I also played the game a bit and gave some more background information on the various tweaks and changes made to improve the experience for new and returning players:
changedadded: Infobubbles to "loud devices"(washingmachine, audio, etc) added: Energy drink effects now shown in speech-bubble added: "generating city" to pre-game loader (indicating it's a unique city every game) added: Noise-generating devices will have a limited "noise" time (washingmachine, music, etc) added: security alarm lights and sounds added: post-tutorial animation changed: Lime-green interface to Orange interface (removes the idea of being xbox focussed) changed: Squad AI tweaks changed: Disabled AI settings for now changed: Powered up ability promped replaced with speech bubble changed: removed empty-weapon being thrown away (creates confusion) changed: Grenade-launch replaced with grenades in inventory changed: Ammo boxes now also drop grenade/flashbangs,etc changed: secret-area walls now operate same as dataretrievel/vaults changed: added an appear-delay to the upgrade screen changed: out-screen spawns now make a "drop noise" so player can identify them fixed: show settings more prominent on start screen fixed: Made more apparent which characters are still locked fixed: Sneak-instructions in tutorial now more clear fixed: removed "distractions" from tutorial level (enemies spawning, pickups, etc) fixed: Made some dialog-action-buttons more present/connected to dialog fixed: open-door floor tiles looking like voids (blackness) fixed: enemies shooting and showing ooze when in hidden rooms fixed: oozebits spawning in level-void fixed: issues with data-recovery events and vault-cracking fixed: certain damage being done through walls fixed: improved enemy rope-spawns fixed: enemy alerted by player, just stands there if very close to player fixed: player starting with X amount of XP already collected before anything done fixed: improved enemy response to "danger" (like bombs, grenades, etc) fixed: bug with Camera not highlighting it's target areas fixed: enemies will now try to attack the team-member that shot him fixed: Camera's were still detecting morphed players fixed: City-building layouts are now better randomized per-block fixed: Enemy taunts causing frame-drops
Almost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players.
I'm slowly building a roadmap towards a release, and with this demo the main focus was on creating a better experience for players which also makes the demo more usable for Streamers to showcase the game. So in the coming weeks/months I will be able to contact various streamers and see if they are interested in taking it for a spin.
Regulator City will also be part of various events and things requiring a good demo, so I'm REALLY happy I got this out the door!
A large amount of work has also been put into tweaking and perfecting the interaction with your Squad mates and also the enemies. It's a big improvement over the last demo, so make sure to check it out! (And don't forget to Wishlist the game)
In this weeks video I also played the game a bit and gave some more background information on the various tweaks and changes made to improve the experience for new and returning players:
Full changes list:
added: Infobubbles to "loud devices"(washingmachine, audio, etc) added: Energy drink effects now shown in speech-bubble added: "generating city" to pre-game loader (indicating it's a unique city every game) added: Noise-generating devices will have a limited "noise" time (washingmachine, music, etc) added: security alarm lights and sounds added: post-tutorial animation changed: Lime-green interface to Orange interface (removes the idea of being xbox focussed) changed: Squad AI tweaks changed: Disabled AI settings for now changed: Powered up ability promped replaced with speech bubble changed: removed empty-weapon being thrown away (creates confusion) changed: Grenade-launch replaced with grenades in inventory changed: Ammo boxes now also drop grenade/flashbangs,etc changed: secret-area walls now operate same as dataretrievel/vaults changed: added an appear-delay to the upgrade screen changed: out-screen spawns now make a "drop noise" so player can identify them fixed: show settings more prominent on start screen fixed: Made more apparent which characters are still locked fixed: Sneak-instructions in tutorial now more clear fixed: removed "distractions" from tutorial level (enemies spawning, pickups, etc) fixed: Made some dialog-action-buttons more present/connected to dialog fixed: open-door floor tiles looking like voids (blackness) fixed: enemies shooting and showing ooze when in hidden rooms fixed: oozebits spawning in level-void fixed: issues with data-recovery events and vault-cracking fixed: certain damage being done through walls fixed: improved enemy rope-spawns fixed: enemy alerted by player, just stands there if very close to player fixed: player starting with X amount of XP already collected before anything done fixed: improved enemy response to "danger" (like bombs, grenades, etc) fixed: bug with Camera not highlighting it's target areas fixed: enemies will now try to attack the team-member that shot him fixed: Camera's were still detecting morphed players fixed: City-building layouts are now better randomized per-block fixed: Enemy taunts causing frame-drops