Full notes
Full Regulators update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Security
- Fixes
- Performance
Regulators changes
Welcome to 2023, the year that Regulator City should officially launch! Luckily for me I still have 12 months to accomplish that! I wanted to drop another fresh demo for you guys to sample, it's still far from done, it comes with silly and weird bugs, and not all features are fully completed, but I think you'll enjoy the game and it should provide you with a good enough sample to WISHLIST THE GAME!
Make sure to come hang out on the discord.gg/orangepixel as I will be moving towards more closed private demos soon, and I will need testers!
I have an extremely long list of changes and things done to this version of the game, but all you need to know is that it's more stable then the previous version, more feature packed, and even closer to something resembling a completed game.. so grab the demo and drop me some feedback on Discord or where ever!
Full changes list:
added: Bomb detonation task now has a proper-order to it (simon says)
added: "kill targets" now show a red arrow above head
added: generic-soldier avatar profile pic
- addedgenerals need unlocking / not available in demo
added: keycards/doors can now be grouped and multiple spawn points set in level editor
- addedimproved mission-progress icons
added: Flashbangs
added: Proximity bombs
added: beatbox
added: Enemies can now open doors and come towards the noise in other rooms
added: beatbox now explodes after X ticks
added: sound-specialFX to show things are making noise
added: tiny bounce to time ticking down
added: level-editor can now select mission and flipped level state for testing
added: Power-off time-left now shown in HUD
added: GO sign in streets when moving wrong direction from car
added: Money-level-up meter and system
added: green ammo-crates now show they are "emptied"
added: wrong alarm code spawns enemies near you
added: item - Armor
added: item - Trash can lid
added: "Ammo full" notification when trying to pickup ammo
added: melee weapons will get more item-drops from enemies
added: Enemies drop Ooze drops
changed: pickups now float toward player when picked up (more clear you grabbed it)
changed: tiny tweaks to make enemies stand out more
changed: enemies will be "idle" until player nears them - improves visibility and awareness for player
- changedremoved progress popup (in favor of new mission icons in hud)
- changedimproved randomness of mission-spread cross a street/block
changed: tighter limits on mission-goal count (X dynamite, X intel)
changed: less texture/detail on floors, clearing up some of the visual mess
- changedremoved medikits from HUD (inventory item now)
changed: Enemies now have solids (blocking from overlapping each other)
changed: squad will be more aware of security cameras
changed: level-editor will now properly load correct (last edited) template after play-mode
changed: automatic doors have a delay before closing again
changed: mod-HP is halved change into "shots do double damage"
changed: Nightvision goggles will have to be selected from inventory to activate
- changedmoved quit-game dialogs to new interface design
changed: melee weapons slightly more powerful
changed: Alien Ooze mission modifier now doubles-Ooze
changed: Ooze-drops fill up your power-bar
changed: melee weapons make enemies drop more pickups
changed: status-bars light up when Ooze or Money is grabbed
fixed: lasers should be turned off if no power
fixed: night-vision should turn OFF on street view
fixed: all squad members died, but revived back on the street (walking around with fallen bodies)
fixed: squad often points gun to top-left corner of screen
fixed: crates on street behind a tree are not solid
fixed: van moving from left dumps players on the right - should be on the left (behind the van)
fixed: adding multiple same items to inventory only keeps one
fixed: enemies aren't attracted by loudnoise triggers
fixed: hostage can run himself into a corner
fixed: level-editor: floor tiles only show flat-color, not the design/print
fixed: sound-speaker won't turn off (stop animating+shooting sound waves)
fixed: turning lamp on/off changes visuals on the lamp
fixed: mission targets shouldn't be in hidden-area's
fixed: enemy-dropins from ropes would happen in unvisited rooms
fixed: HQ sometimes has missions
fixed: off-screen enemies make too much noise
fixed: Enemies open doors randomly it seems
fixed: approaching streets from left messes up mission-numbers
fixed: Automatic doors don't block correctly when power is off
fixed: walking into objects from left to right has some weird collision bug going on
fixed: pickup items are pushed by enemy-collisionboxes
fixed: gamepad power-button shows wrong button-name (B instead of X)
fixed: some level-bugs
fixed: some squad-AI edge cases
fixed: wrongly disabling detonator - explodes way too quickly
fixed: render bug above breakable walls
Source
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