Full notes
Full Refunct update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
Hey all! Refunct Update 10 is now live which improves movement, optimization and more:
Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing
Added 10-40% resolution scale for extremely low-end systems
Improved climbing at steep angles
Improved collision consistency by always using flat movement base
Improved performance using LODs, model and render tweaks
Fixed jerky physics while moving on rising islands
Fixed camera dipping into water in rare cases
Increased minimum required climb height slightly
Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes
This update has been iterated on with the critical and passionate speedrun community. Also you can now name your price and pay what you want for Refunct's soundtrack / OST by Kristofferson getting it in high-quality MP3, FLAC and more. Finally Refunct was released two years ago and I really just wanted to thank you all for your support. Take care!
Source
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