Full notes
Full Reflectron update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Gameplay
Slow-motion power-ups: The slow-motion effect now also slows down the appearance of enemies, projectiles and splitter-generated enemies.
Power-ups: The first power-up obtained in a game is now randomly selected, while the order of subsequent power-ups remains unchanged.
Upgrades: Upgrades are now unlocked according to the number of enemies killed, rather than over time.
Visual
- Loading particlesRemoved particles around the power-up when it transforms into a super power-up.
- XP bar and feedbackAdded an XP bar and visual feedback when enemies die to better track your progress.
Upgrade interface: Color changes for better readability and aesthetics.
Other improvements
Upgrade selection: Upgrades can now be selected via keyboard or joystick.
- Language supportAdded support for the French language.
Other improvements
Upgrade selection: Now possible to select upgrades via keyboard or joystick.
- Language supportAdded support for the French language.
Corrections
- StatisticsCorrected counting of total number of enemies killed and total number of games played for greater accuracy.
- LeaderboardsImproved data transmission to backend for leaderboard updates.
- Huge enemy hitboxesCorrected hitboxes for size 3 enemies, particularly when using a 2-damage bullet.
Audio
- Interface soundsAdded new sound effects when selecting upgrades and modified existing sounds for greater immersion.
Hover sound: Introduction of a sound effect when hovering over buttons for more intuitive interaction.
We hope these updates will enhance your gaming experience, and look forward to seeing how you perform with these new features! Enjoy your game on Reflectron!
Source
Changelog.gg summarizes and formats this update. How we read updates.
