Full notes
Full Reflectron update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Store
- Maps
- Events
This update is the largest one ever released for Reflectron so far. It introduces a major overhaul of upgrades, numerous gameplay adjustments, as well as several visual, UI, audio, and technical improvements. For this release, all progression has been reset.
New Upgrades
Increase from 16 to 34 upgrades (+18)
Gameplay
Ability to reroll upgrades
Upgrade categories reduced to 3 tiers: Rare, Epic, and Legendary
Former common upgrades have been improved and integrated into other categories
Some upgrades can now only be obtained once and will no longer reappear
Balance adjustments to many upgrades
Display of available dash count
Added a countdown (3, 2, 1) when exiting pause
Improved dash behavior while inside the ball
Full 360° analog stick support
Shop
Added gradient colors
Added animated gradients
Added new player appearances
Visuals
New visuals for super power-ups
Added a transition between the menu and gameplay
New terrain deformation shader
UI
Visual overhaul of the Home tab
Visual overhaul of the Rewards tab
Visual overhaul of challenges
Visual overhaul of upgrades
Other
Added a visual notification when a reward is available
Renamed some shop items
New API for the leaderboard system
Improved game startup loading times
Removed the CRT filter
Audio
Audio redesign of the upgrade screen
Updated dash sound
Fixes
Fixed an issue where coins were not incrementing correctly
Removed super coin spawning on player death
Fixed an issue where enemies with multiple health points were being passed through and the ball would not bounce on the final hit
Fixed analog stick navigation in the upgrade menu
Fixed dash behavior while inside the ball
Source
Changelog.gg summarizes and formats this update. How we read updates.
