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Steam News30 March 20263mo ago

Reel Talk — Update 2026-03-30

Hey Reelers! ːsteamhappyːNew stuff AND bug fixes in this one — here's what changed.

In this update3

Full notes

Full Reel Talk update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Reelers! ːsteamhappyːNew stuff AND bug fixes in this one — here's what changed.

What changed

10 fixes4 additions8 changes3 removals
  • Gameplay
  • UI and audio
  • Store
addedHey Reelers! ːsteamhappyːNew stuff AND bug fixes in this one — here's what changed.
changed🎣 What's NewTime-of-day HUD indicator and rod tutorial highlight (Tasks 10, 11)
added🎣 What's NewNew Sfx
added🎣 What's NewNew artwork
removed🎣 What's NewFall impact effects, fix FishingUI init error, remove spawn iris wipe
changed✨ Quality of LifeImprove demo gameplay: faster first 10 minutes + tighter core loop

Reel Talk changes

addedHey Reelers! ːsteamhappyːNew stuff AND bug fixes in this one — here's what changed.
changedTime-of-day HUD indicator and rod tutorial highlight (Tasks 10, 11)
addedNew Sfx
addedNew artwork
removedFall impact effects, fix FishingUI init error, remove spawn iris wipe

🎣 What's New

  • Mash gate clear celebration and legendary catch screen effects (Tasks 8, 12)

  • Time-of-day HUD indicator and rod tutorial highlight (Tasks 10, 11)

  • Gate clear sparkle burst and time-aware nature observations (Tasks 13, 14)

  • New Sfx

  • Ambient_ferry pathing fix

  • New artwork

  • Fall impact effects, fix FishingUI init error, remove spawn iris wipe

✨ Quality of Life

  • Improve demo gameplay: faster first 10 minutes + tighter core loop

  • Wire DemoGameplayEnhancer and DemoMissionTracker into game

  • Prompt journal discovery on first rare catch (Task 17)

  • Improve Quick Sell with summary notification (Task 9)

  • Gameplay scene and shopkeepers

  • Tier 2: Wardrobe prop, in-game character editor, GDD updates

  • Move catch history to bottom-right and remove rare fish tutorial objective

  • Bush and mushroom positions

  • Refactor ferry system: scene-based models + Path3D routes

  • Gameplay_scene.tscn

  • Require tutorial objectives for ferry unlock in all modes

  • Show all fish in journal with Full Game banners on demo-locked species

  • New Fish textures

  • Set correct Steam App IDs and rewrite leaderboards for fishing

  • Wire Steam leaderboard submissions into PlayerProgress

  • Improve first-10-minute engagement and core fishing loop feel

  • Replace standalone console with Rabbit Developer Console commands

  • Refactor: Extract utilities and remove defensive boilerplate across 49 files

  • Refactor: Split 3 largest files into focused, reusable components

🐛 Squashed Bugs

  • Fix critical first-impression issues from gameplay loop audit (Tasks 1-4)

  • Guard debug print() statements behind OS.is_debug_build() (Task 5)

  • Fix bobber direction, mash gate progress bypass, and rare fish rates

  • Tier 1 game loop fixes: catch feedback, waiting animation, breadcrumbs, audio wiring

  • Fix bobber physics, UI cohesion, ferry tugboat, and fish journal

  • Fix player spawn falling through world, auto-unlock ferry on demo complete, make ambient ferry rideable

  • Fix ferry movement: use _physics_process and remove Y override

  • Fix ferries not moving: auto-discover Path3D when export not assigned

  • Fix clownfish icon path to match art filename (clown_fish.png)

  • Fix multiplayer issues: leaderboard prefix, double validation, time sync

  • In-game debug console with comprehensive command system

  • Fix parse errors in player_fishing, juice_manager, and fishing_chat_messages

  • Fix ferries going underwater and scale both 50% larger

Thanks for playing and for being part of this community — it means the world to us. If you run into anything weird or have ideas, drop by our Discord or leave a comment below. ːsteamthumbsupː— HeartCoded & the Lost Rabbit Digital team Build 886e585

Source

Steam News / 30 March 2026

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