In this update3
Full notes
Full Reel Talk update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Reelers! ːsteamhappyː New stuff AND bug fixes in this one — here's what changed.
What changed
- Gameplay
- Store
- Maps
- Performance
- UI and audio
- Security
Reel Talk changes
🎣 What's New
Collision box for birds to be scared, god they are so scared
Hotbar slot deselect toggle on re-press
Billboard sign text above shop merchant NPC
Rod rotation on fish bite and nibble for tug feedback
Local/proximity chat with distance-based filtering on host
Terrain3d replacing all terrain
More ponds
Ponds
Ponds on new map
Whole LOT of Ponds
Island now centered inside of a massive Pond
Models
New character
New animations
Mixamo animation retargeting for cat skeleton, rest of cat left alone.
Demo island, it's in a gigantic Pond.
✨ Quality of Life
Cast_indicator.gd, iykyk :(
Remove static ripple quad so animated shader ripple is used instead
Scale item display based on creature/item size
Display marker, updating hud button tooltips
Adjusting bird flocks
Replace QuadMesh ripple with torus-based idle ripple system
Trashcan collision
Removed song 31 because it's bad, simple as.
Remove redundant catch UI elements: top banner, bottom CATCH text, dismiss billboard
Center bait + sell depot panel on screen
Change sit emote to crouch mode instead of Y-position offset
Show Join Game button on main menu
Hide broken menus in backpack
Removed background from tackle box
Hid title at top
Signs, like the movie but w/ even less aliens.
Remove inventory favourite system
Demo exit trigger to restart level instead of loading a different scene
Modelled mountain and added character
Load gameplay_mountain_map on new game instead of tutorial map
Mountains
Reuse credits_panel.tscn content in settings menu Credits tab
Split Show Lobby Code into two side-by-side buttons
Water and demo exit
Harden multiplayer RPC security: mandatory validation and rate limiting
Tune fishing loop to better deliver on cozy promise
Rewrite patch notes generator for community-focused Steam updates
🐛 Squashed Bugs
Fix 10 gameplay and UI bugs across chat, fishing, customization, and menus
Fix bobber floating above water surface
Fix bobber retrieval stalling below rod tip during waiting state
Fix chat buttons unclickable and keybinds firing while typing
Fix character movement while typing in chat due to cross-viewport focus isolation
Fix camera rotation permanently disabled after closing menus via close button
Fix bird collision detection: wrong mask and undersized detection area
Fix fish not reappearing when re-selected from hotbar
Fix held item offset by parenting to FishDisplayMarker on skeleton
Fix hotbar slot duplication and right-click removal
Fix splash ring rotation to lay flat on water surface
Fix chat button interactions: collapse, resize, and unfold
Fixing trashcan collision
Fix fish resistance bar behavior in reeling minigame
Fix fishing terrain detection: cast indicator now correctly detects terrain above water
Fix idle ripple torus to spawn at water surface level instead of bobber y-level
Fix catch display to match HeldItem orientation and scaling
Fix: allow jumping while fishing rod is equipped
Fix sell all: duplicate fish array to prevent skipping, remove top notification
Fix fish journal tiles not displaying caught state
Fix credits menu layout: center content and hide action buttons
Fix character customizer: face cosmetics, rotation slider, and lambda errors
Fix join code validation to accept WORD-WORD-XXXX lobby codes
Fix lobby code decoding by encoding all data bytes as hex
Fix lobby code input truncation and validation mismatch
Fix multiplayer RPC errors by tracking peer replication readiness
Fix Escape key opening pause menu when another menu is already open
Fix Escape key closing tackle box but also opening pause menu
Fix fishing rod inventory icon and show icon in detail panel
Fix right-click camera rotation not working after unpausing
Fix HudButtons broken node paths, eye texture load errors, and missing Engine audio bus
Fix chat button clicks, tab toggle desync, and default size
Fix duplicate PlayerSpawner causing both scenes to spawn players
Fixing visual bugs in gameplay scene
Fix Steam build certification: lobby type, peer mapping, lobby codes, Rich Presence
Fix fish_sold signal mismatch and physics callback crash
Fix three runtime errors from demo: missing video settings keys, RPC without peer, wrong AnimationTree path
Fix connection failure leaving lobby state dirty
Fix dark text colors across all UI themes to use light orange with outline
Fix bobber issues: wrong origin, no line, bad animation, slow cast
Fix chat header buttons hiding when mouse moves over them
Fix player spawning on ocean floor due to negative X offset
Fixing spawn point
Fix typed Array assignment error for LobbyInfo.tags
Remove TimeOfDaySync to fix RPC errors when joining LAN server
Fix RPC "node not found" errors when LAN client connects
Fix multiplayer spawning with scene-ready handshake
Thanks for playing and for being part of this community, it means the world to us. If you run into anything weird or have ideas, drop by our Discord or leave a comment below. ːsteamthumbsupː — HeartCoded & the Lost Rabbit Digital team Build ec928f4 · Full changelog on GitHub
Source
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