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- Reel Life
Dev Log 01.21.26
Hello again! Hope you’re doing well. No update this week because we’re working hard on getting the festivals implemented. Not all of them are in yet, but we can give you a little preview of a few. First up are the Sprin…
Patch notes - Reel Life
Build 1.0.24 Update
Updating with character customization, mail system, fossils and artifacts, and Flower Temple payout changes. Added: Mail system to send letters and gifts to met residents, as well as respond to received mail. (Open the…
Store8 changesUI/audioGameplay - Reel Life
Dev Log 01.07.26
Hello and Happy New Year! :) We've got a short update this time - just a mention of a couple new features that are dropping with today's update. We're gliding along with Phase 1 with these additions - only snow layers,…
Store2 changesBalance - Reel Life
Dev Log 12.23.25
Hello and Happy Holidays! We hope that you're enjoying the holiday season and having lots of fun! We're still hard at work on a big update for you - friendship events, character customization, and the mail system! How a…
Event3 changes - Reel Life
Dev Log 12.10.25
Hello again and welcome back to the Reel Life DevLog! Today we’d like to discuss where Reel Life currently is and where it is heading. …Which sounds very dramatic, but it isn’t really, we promise. We’ll also be talking…
Event15 changesUI/audioGameplay - Reel Life
Build 1.0.23 Update
Updating with a revised experience system and new slot symbols. Changed: Improved windy day visual effects performance and behavior Fixed: Fixed reliability of food expiration dates transferred between crafting machines…
Event10 changesFixPerformance - Reel Life
Dev Log 11.26.25
Well, only two weeks after introducing our initial experience system, we’ve already made some drastic changes, ha ha ha. It’s for good reason, though, and involves the new ‘bad’ symbols’ we’ve introduced to help balance…
Store19 changesBalance - Reel Life
Dev Log 11.12.25
Hello, again! A short one this week for Reel Life – we’ll just be revisiting the experience system a little and talking about a couple new journal features. We’ve implemented our initial experience system with today’s u…
Patch notes13 changesUI/audio - Reel Life
Build 1.0.22 Update
Updating with an experience system and a few changes. Added: 'All' recipe category for each skill level of crafting benches. Changed: Replaced steel ingot ingredient in carpentry bench recipes with iron ingot. Fixed: Cr…
Patch notes5 changesGameplayFix - Reel Life
Dev Log 10.29.25
Experience! Today we’ll have a brief look at the experience system that’s being implemented as we speak. Also, an important note: we’ll be switching over to an every-other-week schedule for our Dev Logs to reflect more…
Patch notes4 changesGameplayBalance - Reel Life
Dev Log 10.22.25
We’re releasing the initial crafting update today, so we’d like to do a quick summary of what’s going to be in the update – along with some spoiler-esque info on what can be made and found as a result! To start with, we…
Store6 changesGameplayCompatibility - Reel Life
Build 1.0.21 Update
Updating with an initial crafting system and a few changes. Changed: Cooking interface and menu opened from the cooking bench updated to the crafting bench UI similar to the building catalog found in the carpenter's sho…
Store8 changesUI/audioWorkshop - Reel Life
Dev Log 10.15.25
Continuing on with crafting in the game, let’s look at how to find cooking recipes in Reel Life. The first way to find recipes is to buy them from Tessa’s store. Easy peasy, but these recipes won’t be very special – the…
Store1 change - Reel Life
Hotfix 1.0.20.x
Rebuild of all Reel Life versions with patched Unity Editor to address CVE-2025-59489 (Security Update Advisory). There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or c…
Security3 changesGameplay - Reel Life
Dev Log 09.24.25
Today we’ll go over the rest of the machines that will be available in Reel Life in the coming weeks. These machines will help you melt, freeze, spool, and more! Since we went over the mechanics of machines in the last…
Announcement1 changeGameplay



