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Steam News31 August 20169y ago

Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs.

http://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies!

Full notes

Full Redswood VR update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedhttp://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother process. -Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples. -Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether. -Tweaked the Redswood map to allow for more natural swinging and grappling rhythm. -Fixed bug that caused the player to jump when throwing an axe. -Added a bit of flair to the axe model. -Fixed sound issues related to enemies and enemy attacking. Oh, and, I added a level where you get to play as the Wolf, unlocked when you unlock the other bonus level. Unleash your inner beast.

Redswood VR changes

fixedhttp://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother process. -Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples. -Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether. -Tweaked the Redswood map to allow for more natural swinging and grappling rhythm. -Fixed bug that caused the player to jump when throwing an axe. -Added a bit of flair to the axe model. -Fixed sound issues related to enemies and enemy attacking. Oh, and, I added a level where you get to play as the Wolf, unlocked when you unlock the other bonus level. Unleash your inner beast.

http://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother process. -Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples. -Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether. -Tweaked the Redswood map to allow for more natural swinging and grappling rhythm. -Fixed bug that caused the player to jump when throwing an axe. -Added a bit of flair to the axe model. -Fixed sound issues related to enemies and enemy attacking. Oh, and, I added a level where you get to play as the Wolf, unlocked when you unlock the other bonus level. Unleash your inner beast.

Source

Steam News / 31 August 2016

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