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Steam News14 September 20169y ago

Devlog 3 Patch Notes: Wolf Fighting and Level Direction

Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well.

Full notes

Full Redswood VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedToday's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes because in the end, the forest of Redswood is a playground, and the story only ends the game, not the gameplay. -Changes to the wolf attacking behavior. They should now circle, move back and forth to attack, and evade your attacks. It's not perfect yet (what is?), but it should provide slightly more interesting mechanics than bopping them on the head as they stand there and attack. -Code cleanup. So. The VR community is very small right now. Very niche. Among that community is a solid percentage of people who are prone to VR sickness, and thus there is a percentage who are not. Perhaps I underestimated the percentage of people uncomfortable with uninhibited artificial locomotion, or perhaps Redswood just isn't the game for a lot of people. I can understand both. I don't at all expect people to buy into something they're not interested in or can't physically handle. However, the fact remains that the game is simply not sparking enough interest in the VR community to continue to put the kind of passionate time I would love to put into to it, and so I'm back to devoting most of my time to my professional art and animation freelance work. In my spare time, when I have it, I will continue to develop Redswood and move towards final release, but I foresee that being a relatively quiet and uneventful transition. I will also continue to be around for bug fixes, performance issues, and general feedback. I should also mention I've taken some of what I explored and learned in making Redswood and am incorporating that into a future game some of you may be interested in. Action/combat-oriented open-world superhero fun. A game that's as much for me as it is for anyone else. That game (which is *technically* another fairy tale adaptation and thus part of this "series") needs more time to bake, however, and is still backseat to bill-paying work. Details to come when they come. Patrick

Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes because in the end, the forest of Redswood is a playground, and the story only ends the game, not the gameplay. -Changes to the wolf attacking behavior. They should now circle, move back and forth to attack, and evade your attacks. It's not perfect yet (what is?), but it should provide slightly more interesting mechanics than bopping them on the head as they stand there and attack. -Code cleanup. So. The VR community is very small right now. Very niche. Among that community is a solid percentage of people who are prone to VR sickness, and thus there is a percentage who are not. Perhaps I underestimated the percentage of people uncomfortable with uninhibited artificial locomotion, or perhaps Redswood just isn't the game for a lot of people. I can understand both. I don't at all expect people to buy into something they're not interested in or can't physically handle. However, the fact remains that the game is simply not sparking enough interest in the VR community to continue to put the kind of passionate time I would love to put into to it, and so I'm back to devoting most of my time to my professional art and animation freelance work. In my spare time, when I have it, I will continue to develop Redswood and move towards final release, but I foresee that being a relatively quiet and uneventful transition. I will also continue to be around for bug fixes, performance issues, and general feedback. I should also mention I've taken some of what I explored and learned in making Redswood and am incorporating that into a future game some of you may be interested in. Action/combat-oriented open-world superhero fun. A game that's as much for me as it is for anyone else. That game (which is *technically* another fairy tale adaptation and thus part of this "series") needs more time to bake, however, and is still backseat to bill-paying work. Details to come when they come. Patrick

Source

Steam News / 14 September 2016

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