In this update1
Full notes
Full REDSHOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
REDSHOT changes
PATCH NOTES
[v1.2.5]
This is a moderately sized but minor update that fixes some small bugs and updates the balance of some aspects of the game to be more consistent. Full patch notes below:
Fixes room transition bug in aqueducts
Remove wavegun ability to pass through walls (too easy to sequence break), instead it now has increased damage and ammo to compensate
Minor level design improvements
Minor enemy animation improvements
Fix soldiers and helicopters spawning double ragdolls on death
Adjust some shop prices (some things are now more expensive)
Fix second gun in southface bossfight not triggering in second phase, and fixes his animation playing while the game is paused
Final boss max health is now lowered by 10%
Fix final boss dialogue sometimes not triggering in second phase
Various other minor fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
