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Steam News8 October 20187y ago

Mars or Die! gets amazing free content!

A total of 669 changes between V1.1.2 and V1.2 THE PEOPLE HAVE SPOKEN! The Supreme Leader was downhearted with the reception of its propaganda.

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Full Redout: Enhanced Edition update

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What changed

0 fixes8 additions1 change0 removals
  • Gameplay
  • Balance
  • Maps
  • Events
  • UI and audio
addedTHE PEOPLE HAVE SPOKEN!The Supreme Leader was downhearted with the reception of its propaganda. After eating an unhealthy dose of chocolate, he called for a Great Warfare Maneuver to shake things up. After many fervent weeks of work, we are now ready to present the New Great Plan for conquering Mars! Of course, we will need to re-establish communications with our Explorers first... NEW DEFENSIVE STRUCTURE: BARRICADE To stop aliens from chewing on your defences, you’ve got to… give them something else to chew on first! These Titanium barricades with an integrated Energy Field can withstand terrifying amounts of punishment, allowing your turrets do their job.
addedTHE PEOPLE HAVE SPOKEN!NEW DEFENSIVE STRUCTURE: MORTAR TURRET Get rid of those pesky swarms from a distance! The Mortar Turret drops shells dealing AoE damage. Its long range also allows to counter aliens shooting from afar. A must-have gadget for every interplanetary army!
addedTHE PEOPLE HAVE SPOKEN!NEW DEFENSIVE STRUCTURE: STUN TURRET When it comes to hand-to-hand combat, every second counts. This revolutionary installation fires a strong audiovisual shockwave that overloads alien senses, dealing moderate area damage but especially stunning them for a few precious moments.
addedTHE PEOPLE HAVE SPOKEN!UPGRADEABLE DEFENSIVE STRUCTURES A new Structures Upgrade System allows you to spend your Resources to strengthen your Turrets individually, up to level 10! From today, we won’t depend on crate-box supplies only!
addedTHE PEOPLE HAVE SPOKEN!NEW ALIEN: BOMBER These strange, short creatures look like they just left Thanksgiving dinner. Problem is, they are basically mobile buckets of explosive chemicals. And, they run like stink!
addedTHE PEOPLE HAVE SPOKEN!NEW ALIEN: SNIPER An extremely dangerous specimen shooting extremely long-range bullets with precision. Good Mortars can take care of them: otherwise, our Explorers will need to take them on personally! NEW ALIEN: JETPACK GRUNT These obnoxious creatures can drop anywhere on the battlefield. Usually, they tend to drop behind our defence lines. This is most unfortunate, especially because they are aggressive and tough!

Redout: Enhanced Edition changes

addedThe Supreme Leader was downhearted with the reception of its propaganda. After eating an unhealthy dose of chocolate, he called for a Great Warfare Maneuver to shake things up. After many fervent weeks of work, we are now ready to present the New Great Plan for conquering Mars! Of course, we will need to re-establish communications with our Explorers first... NEW DEFENSIVE STRUCTURE: BARRICADE To stop aliens from chewing on your defences, you’ve got to… give them something else to chew on first! These Titanium barricades with an integrated Energy Field can withstand terrifying amounts of punishment, allowing your turrets do their job.
addedNEW DEFENSIVE STRUCTURE: MORTAR TURRET Get rid of those pesky swarms from a distance! The Mortar Turret drops shells dealing AoE damage. Its long range also allows to counter aliens shooting from afar. A must-have gadget for every interplanetary army!
addedNEW DEFENSIVE STRUCTURE: STUN TURRET When it comes to hand-to-hand combat, every second counts. This revolutionary installation fires a strong audiovisual shockwave that overloads alien senses, dealing moderate area damage but especially stunning them for a few precious moments.
addedUPGRADEABLE DEFENSIVE STRUCTURES A new Structures Upgrade System allows you to spend your Resources to strengthen your Turrets individually, up to level 10! From today, we won’t depend on crate-box supplies only!
addedNEW ALIEN: BOMBER These strange, short creatures look like they just left Thanksgiving dinner. Problem is, they are basically mobile buckets of explosive chemicals. And, they run like stink!

A total of 669 changes between V1.1.2 and V1.2

THE PEOPLE HAVE SPOKEN!

The Supreme Leader was downhearted with the reception of its propaganda. After eating an unhealthy dose of chocolate, he called for a Great Warfare Maneuver to shake things up. After many fervent weeks of work, we are now ready to present the New Great Plan for conquering Mars! Of course, we will need to re-establish communications with our Explorers first... NEW DEFENSIVE STRUCTURE: BARRICADE To stop aliens from chewing on your defences, you’ve got to… give them something else to chew on first! These Titanium barricades with an integrated Energy Field can withstand terrifying amounts of punishment, allowing your turrets do their job.

NEW DEFENSIVE STRUCTURE: MORTAR TURRET Get rid of those pesky swarms from a distance! The Mortar Turret drops shells dealing AoE damage. Its long range also allows to counter aliens shooting from afar. A must-have gadget for every interplanetary army!

NEW DEFENSIVE STRUCTURE: STUN TURRET When it comes to hand-to-hand combat, every second counts. This revolutionary installation fires a strong audiovisual shockwave that overloads alien senses, dealing moderate area damage but especially stunning them for a few precious moments.

UPGRADEABLE DEFENSIVE STRUCTURES A new Structures Upgrade System allows you to spend your Resources to strengthen your Turrets individually, up to level 10! From today, we won’t depend on crate-box supplies only!

NEW ALIEN: BOMBER These strange, short creatures look like they just left Thanksgiving dinner. Problem is, they are basically mobile buckets of explosive chemicals. And, they run like stink!

NEW ALIEN

SNIPER An extremely dangerous specimen shooting extremely long-range bullets with precision.

Good Mortars can take care of them

otherwise, our Explorers will need to take them on personally!

NEW ALIEN

JETPACK GRUNT These obnoxious creatures can drop anywhere on the battlefield. Usually, they tend to drop behind our defence lines. This is most unfortunate, especially because they are aggressive and tough!

NEW CAMPAIGN

LIBERATION. BIGGER AND BADDER!

There is a strange… mutation going on

we identified 4 new alien evolutions, considerably stronger and faster than the previous one. This new 9-missions Campaign will take you to the deep recesses of the Red Planet, to find out what is the source of this formidable threat. We will need every bit of our new military technology to survive the Infection!

NEW GAME MODE

HARDCORE In case you need an even harder challenge, both the Conqvest and Liberation campaign can be played at Hardcore difficulty.

NEW RESOURCES MANAGEMENT

INFINITE CRYSTALS Thanks to a more efficient extraction process, Crystal pools can be mined for longer. Also, once a pool is depleted, it will continue to grant bits and pieces of Crystals indefinitely: the income will be much lower, but this will grant more time to transfer your base to a more Hawaiian location. We also found out that Aliens love Crystals as snacks, so they always carry some. Meaning, we get free Resources for each Alien we KO! UPGRADE CRATE BOXES They can now be researched on the spot. Just make sure a Research Center is up and running, find a Crate and pick it up. It will be automatically transferred to your base and applied! BOOST-TURN We realigned and optimized propellers, so Explorers can now turn while Boosting. Exploring Mars is a breeze! Wheeeeeee!

SCOUT BEAN SHIELDS OVERHAUL Bean’s Shield is no longer damaged by alien projectiles. Bean can also bash enemies by boosting onto them while Shields are up. Show off your skills! UI REVIEW The last placed structure is automatically selected on reopening the Build Menu, making it faster to build a line of defence.. A better alignment between crosshair and bullets makes shooting smoother. Enemy Health UI is now visible (can be turned off). Remaining wave duration time is now displayed. Minimap review: it now displays only Crate Boxes in proximity. AI REVIEW Companion automatically tries to reach an O2 tank when oxygen is low. Companion always comes when called (removed minimum radius for the Follow command). GAME CONTENT REVIEW Reviewed classic campaign structure, duration and goals to adapt for new content. Reviewed and recalibrated Endless mode difficulty to adapt for new content.

THANKS FOR THE ATTENTION!

If you are *still* reading, phew! That was a lot to cover. We have read some legitimate, constructive criticism after launching the game and worked hard to give you a deeper experience, more content, more strategic variety and challenges. There is much more we would have loved to do (but couldn't, due to time constraints) but for now do let us know what you appreciate, what still needs work, and what you'd love to see in the game. Mars, or Die!

Source

Steam News / 8 October 2018

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