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Steam News13 December 20223y ago

Redout 1.7.2 Patch Notes

The "VR IS BACK!" Update General Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11. Fixed frame rate dependency during wall grinding.

Full notes

Full Redout: Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions6 changes5 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedGeneralAdded launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11.
fixedGeneralFixed frame rate dependency during wall grinding. You can now consistently grate your face there.
changedGeneralReduced frame rate dependency on wall bouncing.
changedGeneralAdjusted field of view on third person camera modes to match its original value.
fixedGeneralFixed issues with DLCs being sometimes not recognized.
removedGeneralCrashing ship on a boss portal frame no longer teleports the ship ahead on the track.

The "VR IS BACK!" Update

General

  • Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11.

  • Fixed frame rate dependency during wall grinding. You can now consistently grate your face there.

  • Reduced frame rate dependency on wall bouncing.

  • Frame rate limit is now correctly applied on game start.

  • Adjusted field of view on third person camera modes to match its original value.

  • Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking.

  • Fixed issues with DLCs being sometimes not recognized.

  • Crashing ship on a boss portal frame no longer teleports the ship ahead on the track.

  • Added more friends to the credits.

Multiplayer

  • Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time.

  • Players no longer get dragged into post-race track cameras right after the host has finished the race.

  • Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking.

Leaderboards

  • Cleaned up leaderboards from nasty cheaters.

UI

  • Restart option in the pause menu is no longer enlarged after the first restart. We swear we didn’t click any suspicious ads!

  • After a restart, the selected row in options in the pause menu wasn’t properly highlighted. Painted it yellow. Yellow is nice.

  • Fullscreen mode couldn’t have been applied from options in the pause menu. Now it can.

Visuals

  • Fixed portal particles being weirdly truncated.

  • Silosed silos on Cairo - Calima. Now it’s siloser. Silos are nice.

  • Reduced opaqueness of some track pieces on Europa. Transparency is less nice.

  • Removed strange orange light flickering on the ship on almost every part of Neptune tracks. Orange is really not nice.

  • Turned the lights on on P-AR219. Party time’s over!

  • Lightened up pitch-black underground areas in Rotorua. Or, you now have night vision. We don’t know exactly.

  • On some parts of the outside sections of Rotorua, sunlight was very dim. Removed local solar eclipse. Enjoy sunbathing, don’t forget the sunscreen.

VR

  • Enabled again!

  • Ported VR accessibility for Oculus Rift to the newest version.

  • Fixed a glitched background that was occasionally displayed during loading screens.

  • Fixed an issue that caused the host to be unable to move during online multiplayer.

  • Fixed an issue that was causing the lobby menu to disappear after an online race.

Known Issues

  • Credits scroll down in non-constant speed.

  • When playing on VR, UI elements related to opponents can be displayed twice on screen

Source

Steam News / 13 December 2022

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