Full notes
Full Redmatch 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! It's time for some quality of life and stability improvements, as well a new addition to Resource Packs.
What changed
- Workshop
- Store
- UI and audio
- Gameplay
- Maps
- Performance
Changes
Upgrade Cabinets can now be changed through Resource Packs (upgrade_cabinet.png). See the UV map on the documentation here
Added a video to the skin creation menu to help players avoid a common issue
Made improvements to the news modal UI on the main menu
Added more descriptive error messages when creating a custom skin
Default match time has been changed from 3 minutes to 5 minutes
Added a 4MB limit to custom skins
Added more spawns to Arena
Increased the list of websites that can be used for custom skins
Max match size has been lowered to 30 (player disconnects start to happen with more than 30 players, which leads to a bad experience for everyone)
Localization improvements
Bugfixes
Popular Custom Maps now shows the top maps of the last week instead of all time (this was the original intention, but it was bugged)
If a tooltip is visible when a map is loaded, it will no longer be stuck on screen
The match info screen in the escape menu in-game no longer shows the improper player count
The reset button on the color panel on Playground now works again
It should no longer be possible for empty chat messages to be sent
Optimized custom skin loading
Made improvements to make banner GIF rendering timing more consistent at low framerates
Source
Changelog.gg summarizes and formats this update. How we read updates.
