In this update11
Full notes
Full Redhowl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- UI and audio
- Store
- Balance
Redhowl changes
Hello everyone! 👋
Here’s our second devlog, where we take a look at what’s been happening over the past two months.
Development has picked up pace as we continue to make the game more complete, alongside numerous playtests and in-game fixes.
Thanks to your feedback, we’ve focused on improving core systems, reworking key roles, and enhancing the overall player experience.
Here are some of the major highlights from this update:
A brand new lobby
Now supporting up to 15 players, featuring a surprise path to challenge your friends.
Reworked roles
5 roles have been reworked based on playtester feedback.
The new game guide
A complete in-game book to help you understand all mechanics, roles, interactions, and threats.
What’s next?
Our next priorities are all focused on preparing your experience for the Steam Next Fest in June.
You can expect:
A visual overhaul of the map, with new areas to explore
A rework of the Blood Moon atmosphere
The addition of a third Blood Moon variant
New languages, starting with Chinese, Japanese, and Russian
After that, we’ll be working on:
A skin system to customize your Little Red characters
Expanded game settings with more options for your matches
Additional language support
In the meantime, join our Discord to test the game and share your feedback. And if you like the project, don’t forget to add it to your Steam wishlist to support us! ❤️
We can’t thank our playtesters enough. Thanks again to all of you for your support, and see you soon for more updates!
Changelog – Redhowl v0.1.2
Major Changes
Added a brand new lobby
Increased maximum player count to 15
Integrated original soundtrack and ambient sounds created by our composer
Reworked 5 roles: Politician, Seer, Donkey, Raven, and Fanatic
Added the in-game guide (rules, roles, interactions, and threats)
Added a main menu
Other Changes
Visual overhaul of all 13 role illustrations
Visual overhaul of the create/join game page
Visual overhaul of the voting interface
Visual overhaul of the death interface
Visual overhaul of boat travel interface
Added legends to the in-game map
Improved visibility of quest icons on the map
Improved sabotage interface on the map
Added the ability to show/hide the lobby code
Added new key prompt sprites
Adjustments and Improvements
Council duration is shortened if no player dies during the cycle
Improved player pathfinding under high ping conditions
When a player kills another, they remain attached during the animation
Players can proceed to voting without waiting for everyone to click “skip”
The Seer can now only use their power at night
Raven ability duration reduced from 30 to 20 seconds
Bug Fixes
Fixed latency issues for the host
Fixed issue allowing players to re-enter a quest immediately after completing it
Improved smoothness of the execution cage animation
Fixed ghosts being affected by vision sabotage (they can now see and hear each other properly)
Source
Changelog.gg summarizes and formats this update. How we read updates.
