In this update9
Full notes
Full Redhowl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Balance
- Fixes
Redhowl changes
This month, we focused on improving comfort and clarity for our playtesters. The goal: make every match smoother, more readable, and more enjoyable, while continuing to add new features.
Thanks to your feedback, we worked on game ergonomics, in-game information, visuals, and bug fixes that were slowing down gameplay. All of this is helping us prepare for the Steam Next Fest in June 2026.
Here’s a quick look at a few highlights from this update:
New quests that improve map balance Steam post image
Death announcements that clearly notify players when they’re eliminated Steam post image
The new emote wheel for fast, fun communication Steam post image
What’s next?
We’re already working on a game guide, increasing the maximum number of players to 15, a gameplay teaser, a full Steam page overhaul, and reworked roles that are even more fun. A little surprise we can’t wait to show you! In the meantime, join our Discord to test the game and share your feedback. And if you like the project, add it to your Steam wishlist to support us! Steam post image
Changelog – Redhowl v0.1.1
This update focuses on new features, visual and usability improvements, as well as major bug fixes.
New Features
Added language selection in settings (FR / EN).
Added 11 new quests to improve map balance.
Added a message displayed when a player dies.
Added an in-game emote wheel with 6 emotes (key T).
Added dust particles behind the player when moving.
Replaced tombs with a new 3D model.
Added a microphone indicator when a player is speaking.
Added a colorblind mode (displays color names under player names).
Added wind effects on trees.
Added a shovel animation during digging quests.
Adjustments and Improvements
Repositioned elements that could block players (wagon, barrels).
Replaced the lever repair animation for the harrow.
Improved visibility of player footprints on the map.
Visual improvements to the emote wheel.
Improved the wolf HUD when trapped.
Improved the HUD for the assassin’s assigned target.
Removed the role distribution limit by the lobby master (exceptions: Assassin 1 / Wolf Camp 4).
Replaced banners in some menus (Council and Escape).
Updated end-of-match visuals for wolf victories and losses.
Extended display time for the Blood Moon variant results.
Increased lunar sabotage duration from 30 to 35 seconds.
Bug Fixes
Fixed an issue preventing consecutive matches without quitting the game.
Fixed end-of-council display issues (anonymous votes and role announcements now work correctly).
Fixed a bug preventing proper display of other players’ lanterns.
Temporarily Disabled Features
Communication sabotage timer temporarily disabled.
Blood Moon – “Blood Trail” variant temporarily disabled (rework in progress).
Seer temporarily disabled due to latency issues when using their power (rework in progress).
Source
Changelog.gg summarizes and formats this update. How we read updates.
