Full notes
Full Red Trigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Hi everyone!
Long time, no see! Things have been pretty crazy in the last few months (which will be covered in another news update), but I'm very excited to announce that the long-awaited version 1.1 is now LIVE! Thank you so much for your patience and understanding. I hope this will make the game better and more enjoyable for you all!
Here's a list of every changes :
- Save games are now officially implemented! - Both the cinematics at the beginning of the game are now skippable, instead of one or the other - Added a death zone below the whole map in case you fall through, avoiding a soft lock and simply respawning you instead - Crouch is now a toggle by default - In scan mode, you now only need to hold the scan button while scanning. When the scan is complete, you can release the scan button and the description will stay on screen. You can then press any button to exit the description and continue scanning. - Patched specific spots where you could see the small seam between two rooms and see through the world - Fixed the menus where hitting “Escape” would close the main menu but not the options. They would remain on screen until you reset the game. This doesn’t happen anymore. - Fixed the visual of the tutorials - Fixed many visuals and collisions on different models - Fixed some mechanical devices that didn’t reset to their original position if the electrical red trigger activating them was clicked on twice too fast - Fixed checkpoint in level 3 - Fixed a death zone in one of the rooms of level 3 where you could survive on the edge of lava - Fixed a door at the end of level 3 that didn’t have the right model and had no texture - Fixed collision on top of doors of level 5 - Added panels with the word “RESET” on top of the holes in the first room of level 5, to clarify their function - The button’s wire at the end of level 5 now only lights up for a small time since it’s always a short activation when you press it, instead of remaining lighten up forever as soon as you step on it once - The permanent buttons in level 7 now have their wire leading to the center pillar of the room, for a better understanding of their purpose and the objective - The water flooding the final room of level 7 now kills the player as intended - The platforms at the very end now slowly sink in the lava as intended - Speedrunning mode now shows in green or red if your sub-time per level is better or worse than your last record (You need to do one full speedrun after the patch before those numbers appear). It also only shows three decimals instead of something like 6. - If you redid a speedrun in the same session, the audio was suddenly super quiet for the rest of your playtime. This is now fixed. - The leaderboard now shows all the registered times, not just the Top 10 (IMPORTANT : Please note that the leaderboard has been reset). - French language has been added as an option for written text.
Please note that some things might be broken if you already played the game. To fix it, simply reach the first checkpoint of the game. You might also have to reset your options and collectibles progression so that the text shows up correctly.
Source
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