Well, plans have changed slightly for what will be the eighth game in the collection.
Full notes
Full Red Triangle Super Collection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
changedWell, plans have changed slightly for what will be the eighth game in the collection. Production for Takoyaki Surprise has escalated a bit and I think that will make for a better full feature game rather than for this particular project. In saying that I've decided that this weird game I made in the spring for my game making community should belong here.
addedThe game tries a lot of things, much like the games in the collection itself and it was very educational to learn and apply new skills for a project like this. That's a lot of what makes the collection fun in my opinion is just being a developer and trying something new, even if it does poorly for some you can learn from it to get better. For instance, all of the exercises I learned for Fox in the Woods went directly into this game when remastering it for the collection.
addedCthulhu's Paradox is very much about members of my game making community and it was fun making a jokey game about them and clowning together. The subject of this game, Fenrir Lunaris of OHRRPGCE fame was in full support of this being released here, so it's hard to not get excited about adding it in. A big theme for 2022 was using premade assets and supporting the artists that made those. If you are a game developer looking to just get your hands dirty with game design but maybe aren't great at art, I hope games like this and Fox in the Woods can inspire you to just go for it. Your ideas are always going to be your own and stressing over art can kill some of that creative momentum as you learn.
Red Triangle Super Collection changes
changedWell, plans have changed slightly for what will be the eighth game in the collection. Production for Takoyaki Surprise has escalated a bit and I think that will make for a better full feature game rather than for this particular project. In saying that I've decided that this weird game I made in the spring for my game making community should belong here.
addedThe game tries a lot of things, much like the games in the collection itself and it was very educational to learn and apply new skills for a project like this. That's a lot of what makes the collection fun in my opinion is just being a developer and trying something new, even if it does poorly for some you can learn from it to get better. For instance, all of the exercises I learned for Fox in the Woods went directly into this game when remastering it for the collection.
addedCthulhu's Paradox is very much about members of my game making community and it was fun making a jokey game about them and clowning together. The subject of this game, Fenrir Lunaris of OHRRPGCE fame was in full support of this being released here, so it's hard to not get excited about adding it in. A big theme for 2022 was using premade assets and supporting the artists that made those. If you are a game developer looking to just get your hands dirty with game design but maybe aren't great at art, I hope games like this and Fox in the Woods can inspire you to just go for it. Your ideas are always going to be your own and stressing over art can kill some of that creative momentum as you learn.
Well, plans have changed slightly for what will be the eighth game in the collection. Production for Takoyaki Surprise has escalated a bit and I think that will make for a better full feature game rather than for this particular project. In saying that I've decided that this weird game I made in the spring for my game making community should belong here.
The game tries a lot of things, much like the games in the collection itself and it was very educational to learn and apply new skills for a project like this. That's a lot of what makes the collection fun in my opinion is just being a developer and trying something new, even if it does poorly for some you can learn from it to get better. For instance, all of the exercises I learned for Fox in the Woods went directly into this game when remastering it for the collection.
Cthulhu's Paradox is very much about members of my game making community and it was fun making a jokey game about them and clowning together. The subject of this game, Fenrir Lunaris of OHRRPGCE fame was in full support of this being released here, so it's hard to not get excited about adding it in. A big theme for 2022 was using premade assets and supporting the artists that made those. If you are a game developer looking to just get your hands dirty with game design but maybe aren't great at art, I hope games like this and Fox in the Woods can inspire you to just go for it. Your ideas are always going to be your own and stressing over art can kill some of that creative momentum as you learn.
I hope you enjoy Cthulhu's Paradox, it's about 3ish hours long and it's probably more insane and wacky than I can actually describe. It was a total blast to make.