Update history
Latest ---Red---Tether--> updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- ---Red---Tether-->
Fishy Encounters: ---Red---Tether--> 1.3 Harpoon Hunt Is Approaching!
Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to init…
Announcement3 changesGameplay - ---Red---Tether-->
Red Tether Version 1.252 (Shield Care)
-Multishot charges 30% faster now. -Reduced EMP buildup from a certain hazard. -Colliding with electrified objects now causes minor EMP buildup. -Fixed instant hull damage from colliding with certain electrified objects…
Announcement1 changeFixBalance - ---Red---Tether-->
Red Tether Version 1.251 (Shield Care)
-Reduced End-Tech Refit Kit shield bonus (20%-->16%). -Chainsaw Garrote now also grants +5% range. -Increased acid time inflicted on caustic gas launcher (16-->28) and sludge pump (18-->22). -Caustic gas launcher AoE in…
Announcement1 changeFixBalance - ---Red---Tether-->
---Red---Tether--> 1.25 Shield Care
Attention All RTP Members! Its a surprise content update! 1.25 Shield Care has just been released, adding 11 new upgrades to better protect your ship. Alongside some new ways to increase your shield hp you can now also…
Patch notes1 changeBalance - ---Red---Tether-->
Red Tether Version 1.250 (Shield Care)
New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot. Balancing -Several shield items rebalanced. -Collector Socket…
Announcement3 changesFixGameplay - ---Red---Tether-->
Red Tether Version 1.210 (Hazard Zone)
Balancing -Hardlight Arms wielded damage bonus increased (100%-->150%) -Chainsaw Garrote no longer triggers on single hull tethers. -Emergency Beacon now has a fixed chance to trigger per stack and stacks come with dimi…
Announcement2 changesFixBalance - ---Red---Tether-->
Red Tether Version 1.207 (Hazard Zone)
-Removed cursor smoothing on controller. -Controller input binding now accepts input from axis that do not have 0 as their default state. -Fixed a problem with how stick dead zone affects controller inputs being registe…
Announcement1 changeFixBalance - ---Red---Tether-->
Red Tether Version 1.206 (Hazard Zone)
-Attempted to overall make both zone 4 variants more even in terms of difficulty. -Added 2 new magnetic attachments -Added 3 new enemy variants. -Mag-Charge Railguns now fire 3 shot bursts and target faster. -Consecrate…
Announcement1 changeFix



