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Steam News11 August 20232y ago

Red Tether Version 1.250 (Shield Care)

New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot. Balancing -Several shield items rebalanced.

Full notes

Full ---Red---Tether--> update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
addedNew Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot.
changedBalancing -Several shield items rebalanced. -Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance). -Crash Optimizer now also affects speed collision damage (>>>). -Onboard Cornucopia stacks no longer provide additional printer charge per recycle. -Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources. -Abyssal Material revive now heals +30% of your max hearts per stack. -Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected. -Magnetic Inductor field size and persistence now scales slower with stacks. -AM Auto-cannon damage VS hostile increased.
fixedFixes -Yet another attempt at normalizing cargo spawns in endless mode. -Fixed a problem with zone selection. -Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used. -Fixed interceptors applying missfire chance incorrectly. -Fixed a problem with Plush B reward spawns. -Fixed multishot cut cancel not working. -Fixed a problem when wielding ultra auto-cannons. -Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc). -Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.

New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot.

Balancing -Several shield items rebalanced. -Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance). -Crash Optimizer now also affects speed collision damage (>>>). -Onboard Cornucopia stacks no longer provide additional printer charge per recycle. -Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources. -Abyssal Material revive now heals +30% of your max hearts per stack. -Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected. -Magnetic Inductor field size and persistence now scales slower with stacks. -AM Auto-cannon damage VS hostile increased.

Fixes -Yet another attempt at normalizing cargo spawns in endless mode. -Fixed a problem with zone selection. -Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used. -Fixed interceptors applying missfire chance incorrectly. -Fixed a problem with Plush B reward spawns. -Fixed multishot cut cancel not working. -Fixed a problem when wielding ultra auto-cannons. -Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc). -Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.

Source

Steam News / 11 August 2023

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