Full notes
Full ---Red---Tether--> update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
-Minor changes on some waves in interception mode. -Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired. -Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%). -Technophage Sample: Now also affects attachment stress hp, but has reduced effect (-10% --> -8%). -Destroyer Chassis is now considered uncrewed. -Fixed hazard squad endless unlocks not taking effect. -Fixed a problem with parallax object fading during transit. -Fixed some potential irregularity with health ui when having 0 max health. -Fixed some uninteded behaviors in waves that start with reinforcements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
