Full notes
Full ---Red---Tether--> update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
-Markers for enemy reinforcement and certain other actions now have an additional contrast layer now. -Condition overload now also sends out lightening bolts to nearby ships which inherit the condition overload explosion damage. -Frost Stalker Skin coolant venting now works on a 40s cooldown. -Shock Spire attack delay nerfed (2-->10) -EMP Torpedo Tube and Electric Wave Gun are no longer electrified. -Ultra Autocannon damage vs hostile nerfed (8-->4) -Ultra Infrared Laser damage vs hostile increased. -Fixed an out-of-spawn-are spawn object on wave 25 d-route. -Fixed bad spawns in some waves. -Fixed wrong fish portrait on a datasheet. -Fixed a tether state problem related to multishot and ship changes. -Fixed instant retreat on wave 1d (?). -Fixed constant "Breaking!" text if pulling a fish too long. -Fixed an unintended fish player avoidance behavior if player has temporary stealth.
Source
Changelog.gg summarizes and formats this update. How we read updates.
