Full notes
Full Red Tears: Angola update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Red Tears: Angola changes
EA 1.5:
New MPLA "Gunner" Unit, they have slightly more health & a helmet which protects against a one time headshot. They also carry an LMG.
New lmg RPD - for MPLA
New lmg Bren - for UNITA
New Operation: Rescue Captured Squad
New Operation: Steal Briefcase
New location Mechanic
Added a Rogue state for Friendly fire retaliation - Killing too many allies in a short amount of time will cause you to go "rogue". Allies will start attacking you for a few seconds! You can either keep killing friendlies to keep up the rogue state or survive until your allies de-aggro. Also killing an actual enemy while rogue will instantly end the rogue state.
Added an Interface option for Hitmarkers.
Added a toggle aim option.
Fixed a bug where dead or inactive AI would still fill an update/tick slot thus giving active AI slower reaction times.
Looting dead allies no longer gives Supplies or Chemicals.
Increased zoom with Ironsights
Some Outposts modified to have extra cover
Game now auto-saves after capturing a Major Outpost.
Stamina upgrade prompt changed from "Craft" to "Learn".
Picking up a weapon that was dropped during a reload no longer plays the first equip animation (transitions directly to reload continuation instead).
Some item optimisations
Fixed being able to takedown through wallsSteam post imageSteam post image
Source
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