Full notes
Full Red Tears: Angola update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Maps
- Fixes
Red Tears: Angola changes
Added a stumble state which has a chance of happening when an entity gets shot while sprinting (player & ai)
Added weapon wall collisions (prevents shooting through obstacles by putting the barrel through it)
NPCs have a different hold animation when they are relaxed.
Renderer has been switched to Mobile (from Forward+) for better performance on low end devices.
Fixed cursor being hidden in inventory when equipping while the map is equipped
Disabled finger bones in NPC Skeletons, improves performance
Fixed hostages snapping to ground when freed
Fixed the game sometimes being paused on a black screen when loading in
Source
Changelog.gg summarizes and formats this update. How we read updates.
