Full notes
Full Red Tears: Angola update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Performance
- Balance
Red Tears: Angola changes
Happy New Year everybody!
Added craftable suppressors to weapons! Requires a blueprint which can be unlocked around the map
Added new Hostage world encounter.
World encounters can now have randomised factions (previously only patrols were randomised).
Outpost loot crates now priorities items which haven't been discovered yet.
Added hipfire sway offset
Added reload progress continuation to all weapons
New FAL animations
New sounds for SVD, FAL
Increased the radius in which gunshots alert AI from 50 to 60
Increased sprint speeds
Slightly reduced heat haze effect from firing
Improved SVD scope clarity
AI no longer get stuck colliding with eachother
Knife throw takedown ui prompt improvements
Added physics to hats from headshots
New inventory animations
Some performance optimisations
New input sprite ui
Removed Tokarev[SUP] variant (in favour of the attachment system). Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
